Server Queue- Strike Point
Hi Team,
I wanted to report a consistent issue with joining friends in Strikepoint.
Currently, when attempting to join friends who are already in a match (full squad), the system places me into a queue if their team is full. However, the queue often does not progress, and I am unable to enter the match even after extended waiting even if someone on the other team leaves.
Previously, the system would allow players to join on the opposing team if the friend’s team was full. This made it much easier to get into games together without unnecessary delays and the ability to play against my friends .
Current behavior:
Attempt to join a friend in an active match If their team is full, player is placed into queue. Queue does not resolve
Impact:
Makes it difficult to play with friends in active sessions. Encourages players to leave matches or avoid joining altogether. Creates a frustrating user experience compared to other titles
Suggested improvement:
Reintroduce the ability to join the opposing team when the friend’s team is full, we want to play against each other... OR allow optional override to join any available slot in the server. OR improve queue logic to prioritize party joins and reduce wait time
I believe adding a fallback option (opposing team join or faster queue resolution) would significantly improve the social experience and reduce friction when joining friends mid-match.
Happy to provide more details if needed.
Thanks for your time
The BTFU community
Brothers That Fight United