Forum Discussion
I think all explosives could use a slight radius increase for splash damage.
That being said, tanks can survive a bunch of rockets already. Just today, I hit a tank in the back with an RPG, but driver had emergency repairs and refaced while I waited for the RPG to reload. Then sent all 4 of my remaining rockets into the tank; and it shook it off like it was nothing. No engineer repairing it or anything. Just the built in repair module and properly positioning (I gave kudos to the tank driver, many would not have responded so well).
I think the big issue is there is no reason not to run RPGs for Engineer. The other gadgets are just not anywhere near as powerful, so most engineers are running with RPGs. Stingers are not really great against air vehicles, so you are better off with RPG for hitting helicopters. Javelin is a joke. First launcher with its "Top Attack" does less damage than an RPG to the back (and since it Top Attacks, it never hits the weak spot). EoD bot is a novelty, some people love it, but honestly, it's not better than RPGs. Weapon Crate is situational. Mines spacing nerf has made them less than stellar.
I think part of the problem is having 3 gadgets. Repair tool used to take a gadget slot, but now it is a free be to all Engis; so in the old days, to repair, you only could have one other gadget. This led to fewer people having launchers, because some liked mines, others like EoD Bot, etc. Now, Engineers can get everything, and it leads to too many RPGs on the field.
It is over saturated. If Engineers had other gadgets that would maybe thin the herd so to speak. But already RPGs are not powerful enough alone (even getting the drop on a tank), if the tank driver knows what he is doing. I don't think they need a damage nerf, I think DICE needs to come up with something that will encourage some players to not run RPGs.
everything osc_binary said plus 100% all explosive splash damage weapons and tossed weapons needs boosted in radius