MokkaGigeli
2 hours agoNew Scout
Portal 30hz servers
I played conquest today in portal and 30hz server hitreg is so **bleep**. Hitreg in normal matchmaking feels top tier comparing portal.
make 60hz portal servers please
I played conquest today in portal and 30hz server hitreg is so **bleep**. Hitreg in normal matchmaking feels top tier comparing portal.
make 60hz portal servers please
To be fair, I think part of the problem is something other than the server sync rate. I think part of the problem is that the server frame time is also more delayed by all the custom rules that need to be run at run-time due to the way custom servers have to implement customizability. I notice the server frame time gets much higher in custom maps, especially with lots of players and objectives and UI. The custom server is running custom rules because it isn't allowed access to the in-engine stuff that is already pre-compiled.
It's like running a script versus an executable.
I won't play portal servers. The few times I've tried them them - even very simple ones - they feel horrible.
The whole thing is a massive failure in so many ways. Cheaping out on the servers is the droppings sprinkles on the poop cake.
All servers, all modes, game is broken, if you are casual you might not even notice it. Lag lag lag
I just did a comparison.
Conquest 64 official matchmake server: server frame time 12 ms.
Custom 32 player server with one objective, custom rules, and minimal UI: server frame time 13 ms.
Custom Conquest 64 server with many objectives, custom rules, and complex custom UI: server frame time: 50 to 100 ms.
I don't think 60hz would change much. You would still take the same amount of compute time regardless of your reporting rate. I think either the servers are inferior, or, more likely, the custom rules have too many ongoing rules processing for too many players in an inefficient way due to the implementation.
If you changed the server reporting rate from 30 hz to 60 hz, the server would report every 16ms instead of every 33ms; but what good would that do when it takes 50 to 100ms to process everything that happens?
Probably an audit of the server's custom rules and optimizing it or prioritizing performance over features would net much more of an improvement.