Forum Discussion
Ruxem wrote:I think they just need to make mines better (revert the changes made for the lowest common denominator of tank players) and get rid of the auto repair.
the mines do need to get better. Now both tank traits and the driver engineer trait can highlight mines and it is rather stupid.
The auto repair is sadly vital for the vehicle in this game where nobody cares to help you most of the time. It feels horrible to be stuck out of combat with low health.
What is important is for the repair to kick in after the tank is in the clear/disengaged and not when the battle with whoever damaged you is ongoing.
Ruxem wrote:I like the guided rocket at the moment good behind tanks and really good for sniping helicopters when you get used to it.
I cannot seem to get the sense of how far the aim guided rocket is compared to a flying target in general. I need to work on this.
I have switched the lock on missiles on the AA vehicle to aim guided ones to practice.
You're right I think, the auto repair is fine, it's just a little overtuned at the moment and needs to take a bit longer to kick in.
The guided missiles take some practice, but when you get the feel of it they are fantastic. Still hard even once you get the hang of it, but totally worth it.