Forum Discussion
Raansu86 wrote:Personally I don't think vehicles should auto regen. What's the point of the repair torch on engineers if vehicles can run away and heal to full without the need of a engi to repair them?
Yes, in principle. Alas, we've seen the result: tank players who took very little risks because they weren't sure if they could count on their team. And to be honest, while I have no problems spending time repairing a tank during a fight, I'm not keen having to be in one for minutes on end as it travels from place to place.
I also don't have problems with tanks running away. In fact I find it refreshing: the do-or-die attitude for everything is not that interesting. Pushing a tank back once, twice, fighting to keep a point without the immediate resolution of "it's dead, we're good" is something I find interesting.
There's probably a better balance where the tank can autoregen, but still need engineers when in a fight. Right now, I'd say the autoregen is too strong and the repair tool too weak, but I'd say it's a question of tuning, not fundamentals.
AlphiB wrote:tank players who took very little risks because they weren't sure if they could count on their team.
I mean... that's never going to change especially for the heavy amount of solo players (you can always tell when vehicle mains are in a premade group). Even now with tanks as strong as they are, the majority of my games I just see tanks sitting WAAAAAAY in the back avoiding as much danger as possible and it drives me insane lol. It's like "hey congrats on your 50 kills, but we only have one point because you refuse to move" lol.
- UP_Hawxxeye2 months agoLegend
Raansu86 wrote:
I mean... that's never going to change especially for the heavy amount of solo players (you can always tell when vehicle mains are in a premade group). Even now with tanks as strong as they are, the majority of my games I just see tanks sitting WAAAAAAY in the back avoiding as much danger as possible and it drives me insane lol. It's like "hey congrats on your 50 kills, but we only have one point because you refuse to move" lol.
My pet theory is that what tanks lost from their glory days in BF3 to BF1 is mobility.
It was a lot easier during these times to quickly roll the tank in the objective, do damage and if things seem difficult to try to escape as fast as possible. I the "pro" tankers would also try to move up and down instead of staying still to make themselves a bit harder to aim at.
Meanwhile it became harder and harder to reposition a tank that is standing still because acceleration is so much slower + 3rd person being less usable than in the older times.
You could take away all the buffs on the thermal smoke + unnerf the RPG rear damage while giving tanks their BF3-4 mobility and the tanks would have been in a better spot.
PS: During BF1, I got so mad at someone who took one of the tank slots to farm kills from the spawn, that I took another tank and used it to ram the camper off the cliffside.