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VeloxExitus's avatar
VeloxExitus
Seasoned Newcomer
15 hours ago

Top gun collab is disappointing 😞

Just to be clear I love Battlefield 6. But this collaboration isnt what I expected. First off the event game mode needs a bigger map. Second, why is it so easy to spawn camp? Its easier to spawn camp on this map than even the smaller maps in the game. The lack of AA on the carriers was a very poor design choice. What type of Aircraft carrier doesnt have AA on it or at the very least a support ship following it with AA?

You spawn into a jet only to be A. Sniped out of the cockpit from someone sitting on top of the tower on your own carrier or B. Already have enemy jets locking onto you before youve even taken off. Makes zero sense. Its almost like the game mode wasnt seriously tested at all before releasing the update. Virtually makes it unplayable. Once a team takes out the enemy jets once they are almost guaranteed air control for the rest of the match. 

Also, why is the enemy team even able to board the carrier before its breached. Basically makes capturing objectives on the rest of the map an optional task that only a few people in the lobby focus on to begin with. People just put down spawn beacons on the enemies carrier and its rinse and repeat for the rest of the game. Both teams just compete to see who can spawn camp the best.

9 Replies

  • I only just saw this post and agree it's so dumb,  I also just posted a very similar discussion.  My biggest concern is the fact this was probably the last update worked on before all the lay off's so god help us from here....

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    14 hours ago

    I haven't played the mode much, but I keep reading the same from others. Frankly, it just sounds like the mode was poorly thought out. Not the first time this happens, too: in Operation Augur, the balance was completely off. 

    I just think the team in charge of the live service is not very big, and they don't have the resources to test properly (to get it tested in BF Labs, it needs to be ready quite early in the process). 

  • Rad1633's avatar
    Rad1633
    Rising Novice
    14 hours ago

    how can we ruin a game even more than we have and drive away the few remaining players left?  put time, money, and energy into a collab no one asked for and wasn't properly quality assurance tested.  they should have put all that effort into fixing the problems in BR.   and getting rid of all the bots ruining the game.  this is what you get when you hire bottom of the barrel devs and give the CEO a 37-million-dollar bonus.   way to kill a game already on its last legs.

  • iamthetdog's avatar
    iamthetdog
    New Scout
    13 hours ago

    The thing I simply can't get over is how the same mistakes just repeat over and over, like good god please just learn from it.  

  • The sad thing is, they already have the solution IN GAME. Implement the same rules as Breakthrough. IF the enemy team caps enough points to get carrier to 50% THEN the map opens up to enemies getting on carrier. Until then its off limits except vehicles around it and planes flying over. 

  • It's frustrating because they clearly don't do anything with tester feedback. I understand being able to board and eventually sabotage a carrier but the early game spawn camping is ridiculous and I personally don't like how jets handle.

    New gauntlet mode constantly pushes the match through with just me on a team so its practically impossible to get that many points and win (consistently anyway), and maybe I'm just dumb but I honestly don't understand how auto rockets on jets work - You do need to set them a path before 'activation' but they still seem to have a mind of their own and it feels completely random when they'll actually decide to hit a target or miss

  • CPU_UK's avatar
    CPU_UK
    Seasoned Ace
    11 hours ago

    Like in the old BFs, the Carrier needs AA gun to keep the campers down. Like the old days can we man the Carrier AA gun? 

  • iamthetdog's avatar
    iamthetdog
    New Scout
    10 hours ago

    The rockets work like the boat one, its aim guided till it gets close then locks its self (if its within the circle) bit buggy though and enemy can flare the lock part,  also if the enemy you hit has lock on missiles they are disabled for a short time.  

  • Carriers should just be out of bounds till the mcom phase, ppl can still troll but if they are on deck at that point its at least not as impactful as both teams never getting their vehicles into the air all game and no one is fighting over the launchers all game, also they are not defending or attacking the mcoms if they are on the deck then they just lose lol

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