Proposed rocket launcher changes/buffs
Rocket launchers seem a bit underwhelming to me, and it seems like I’m not alone in that opinion. I understand why they feel a bit under tuned, as I’m sure the devs didn’t want engi to have up to 5 nuclear delete sticks at a time, however I have a few ideas that might make them feel more balanced in the current sandbox.
First, using rockets anti-personnel feels really bad. Again, I understand why they do reduced damage to infantry as stated above, however it is only tickling enemies it its current state unless you direct impact someone. My proposed change is to make it similar to how snipers work, with damage increasing to personnel the farther the rocket travels. This would prevent it from being too strong in close quarters while still giving it some stopping power for people who plan ahead with it. I am not suggesting the same increase against vehicles, and even possibly giving the inverse effect where damage is increased the closer you are to a vehicle to reward riskier gameplay.
Second, I feel top down attack rockets like the LAW feel weak. They seem to do about the same damage as an rpg does to the front or side sections of armored vehicles. Given the top-down attack is supposed to hit the tank where its armor is weaker, I feel it should do a bit more damage. Not a lot more, but a reason to use it over something like the rpg (yes I know the tradeoff is supposed to be the lock on but it doesn’t seem like enough to warrant using it)
Third, rpgs don’t do enough damage to structures. It’s a boom stick, I want things to go boom when I hit them. Map destruction is one of the best parts of battlefield and we need more of it.
Feedback appreciated, tell me you agree or call me names and tell me why these changes wouldn’t work.