Remove passive spotting & spot overhead markers
Hi!
I think spot marker was thought to help weaker player still to get kills and have better visibility, but in reality, it works the opposite way, it helps hardcore player against weaker because parts as suppressor which hide the spotting when firing are unlocked just later after grinding many hours for each weapon (I think for snipers is around 40 mastery), it just a matter of time and everyone will use suppressor because the mark overhead is too great of a disadvantage.
Hardcore players are those that can keep the aim on a target spotted from distance more easily too, I think I am a good player, but lobbies are quite hard nowadays and this spot system with battlefield netcode problems makes it even harder to enjoy matches.
Many times, you are left wondering why you have been killed across the map, lasered by some random dude at 100m with an assault rifle, I think in part that is due to spotting (or else everyone is playing on a 60inch monitor), spotting has been greatly reduce since the beta but I think it's broken at its core design idea and should be eliminated.
Back in the day there was no spot markers, and everyone had fun, it wasn't a problem.
If the game has visibility issue than they must be solved in the engine instead of going round the issue causing more problems.
I think in the last few years visibility got worse for many many games, due to TAA and other rendering techniques such as DLSS and the overuse of sharpening filters, but the solution could not be spot marker because of its implication gameplay wise.
Best!