Request to management
Larger maps like Gormud will be implemented in the future, so I hope they improve the range of the tank's guided missiles.
Just recently, three tanks were stationed on a mountain near our base on the Firestorm map, firing long-range, manually guided missiles. Since their range extends to just outside our base, our tanks were destroyed as soon as we deployed, resulting in a one-sided and uninteresting game.
Attack helicopters can be destroyed with a single hit from a tank's manually guided missile, but attack helicopters need to hit tanks multiple times, and tanks have a longer range, making slow-moving attack helicopters easy targets.
Even if you manage to get close and land a few hits, the tank will descend the mountain and return to your base. If an attack helicopter tries to pursue, it will become easy prey for the reinforced Centurion.
Attack helicopters, often criticized as "flying coffins," are unbalanced in the game. Therefore, the range of tanks' manually guided missiles needs to be shortened. Alternatively, the game balance could be improved by adding long-range TV missiles, similar to attack helicopters in Battlefield 4, or by extending the range of current ground-attack missiles.
In particular, Battlefield 6 currently features many small maps, and the range of tanks' manually guided missiles is too long to reach enemy bases, which disrupts the balance. Please make adjustments to improve the game.