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Tzyku_123's avatar
Tzyku_123
Seasoned Newcomer
2 days ago

Rework The Rise from Your Grave Achievement

The "Rise from Your Grave" achievement is currently in an unhealthy state and desperately needs a rework. While achievements are meant to be a challenge, the requirement of 1,988 revives within the limited scope of RedSec has crossed the line.

The Math Doesn’t Work! In standard Battlefield Casual, you have 31 other teammates to support. In Gauntlet or BR, your squad size is capped at 4. This means you have at most three people to revive, and in a high-stakes mode, your squad isn't always within range.

At the current rate, this single achievement requires upwards of 150–200 hours of play focused only on waiting for teammates to fail.

The current meta makes revives even harder to come by: Takedowns
The RedSec mechanic allows enemies to perform finishers on downed players to reveal their teammates. Because of this, players are incentivized to "bleed out" immediately to avoid being shaken down, leaving the Medic with no window to actually perform a revive.

Because the requirement is so disconnected from natural gameplay, the community has turned to "boosting", where friends repeatedly die and revive in a corner of the map. We want to earn our trophies by playing the game well, not by ignoring the objective to farm numbers.

Reduce the Requirement: Lower the number to something more attainable for a squad-based mode like 100

We love the game, but we want to be rewarded for playing it, not punished for trying to complete it. Please consider adjusting this before the next season.

Furthermore, with the upcoming multiplayer content and map updates, my focus will be shifting away from RedSec. This makes the achievement feel even more like a chore rather than a rewarding goal. It needs to be adjusted now!

8 Replies

  • I don't agree I think it would be better to change it from bronze to gold. But not lower the amount of revives I still have 175 matches to go for gauntlet endurance so its possible to achieve the 1988 revives 

  • NSS13's avatar
    NSS13
    Seasoned Newcomer
    1 day ago

    Lol saying you have 125 rounds of guntlet left means you have no clue. No one waits for revives in gauntlet and respawn instantly. BR and gauntlet are two unrealiatic modes to revive that many people in a natural way without boosting. They either need to lower the amount by 90% or add a new mode that supports multiple people per side. Every trophy in Bf6  is pretty reasonable and can be done naturally through game play. Even most of the Redsec ones can be done naturally too besides this one trophy

  • IIIIIIM6's avatar
    IIIIIIM6
    Seasoned Rookie
    1 day ago

    Absurd and frustrating trophy, bordering on indecency.

  • yagayaga1111's avatar
    yagayaga1111
    Seasoned Novice
    1 day ago

    Regardless of how much the conditions should be relaxed, I think the OP’s concerns are valid.

    I’ve racked up quite a few revives using the Nightfall Gauntlet, but increasing the number of revives on a standard REDSEC map—with its open terrain and lines of fire coming from all directions—is no easy feat. This seems to be nothing more than an attempt to keep players tied to REDSEC; if the goal is to increase the player base for BF6, there are surely better ways to achieve that.

  • Don't be lazy and try to make it more easy. you want it you gotta work for it. 

  • yagayaga1111's avatar
    yagayaga1111
    Seasoned Novice
    1 day ago

     

    A thoughtless rebuttal is pointless. There’s nothing player can do about teammates who respawn immediately, so it’s a matter of luck, not skill, not effort.

  • CrispyPinguin's avatar
    CrispyPinguin
    New Veteran
    16 hours ago

    you are doing it wrong i always ask my squad in the beginning of the round to not skip revives as i need them for a challenge and most listen 

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    1 hour ago

    Tzyku_123​ 

    Hey,

    Appreciate you taking the time to write this up. Laying it out with the revive requirement, squad size, bleed-out behavior, and how it pushes people toward boosting rather than normal play helps show where the frustration is coming from. The last thing we want at the end of a workday is more frustration. We just want to have some fun!

    We’ll pass the feedback along to the studio team so they can review it.

    Thanks!

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