Toonen1988
5 months agoRising Traveler
SBMM
So, they announced that Battlefield 6 will have SBMM. People will be matched based on ping, server location and skill factor based on gamemode you play. Atleast that is what they said, and nobody kn...
Ok so SBMM doesnt just act as this catch all nefarious evil thing dead set on ruining fun. Nor does any one game really manipulate the outcome. A lot of that comes from the odds API sites tend to share to players. In games the matches on paper are typically gonna be designed to be about 50% chance either way. Looser SBMM means faster matches but more chance at lopsided ones, typically seen in casual modes or larger scale modes (like Battlefield) whereas stricter ones where everyones more equal in skill are gonna usually be locked down to smaller ranked modes or in esports titles.
Matchmaking times honestly are likely not due to any one issue but more than likely that there just arent enough actual game instances running to accommodate the sheer volume of players so its more of a "wait your turn" instead of the game being dead, sucking, evil sbmm, or a tech issue.
Afaik TTK wasnt really touched its like all the same stuff just added more maps/modes this weekend.
The game DOES use dedicated servers you mean third party servers, and theres not much indication of those returning. Lot of folks end up just using matchmaking and often enough in browsers its gonna be weird fringe content that people may not want.
Now back to the SBMM... they push it because its literally been a thing since the dawn of matchmaking through Halo 2 IN 2004. Like LITERALLY been a thing for the entire time for over twenty years. The devs arent controlling you its just ensuring you dont have 100 pubstomps in a row either on the giving or receiving end because that unsurprisingly tends to suck for those on the receiving end and pushes players away killing the game. Give players a fair shake to win and they tend to stick around.
That's odd, since i'm playing shooters since the '90's and when we didn't had matchmaking just only dedicated servers, people tend to stay way longer or even keep coming back to populair servers. You also had different skills combined on one server, so it automatically balance out anyway, you don't need matchmaking for that. It was way more fun back in the day to be honest and I hear this from more older gamers.
I'm coming from Counter-strike when it was still a mod, America's Army 1 (later updated to 2), Medal of Honor Allied Assault, I even played Battlefield 1942 and yet, it was WAY more fun to play these games as games right now. You even had clan wars, you even saw less cheaters and hackers. Sure, back in the day, there were are alot less cheaters and hackers, but when one was active, they got kicked very quickly by the community, very fast. With devs, it takes weeks or sometimes months.
I don't care how long matchmaking is around, I just hate the whole system since they invented this **bleep**. And now you even have SBMM like in Call of Duty and even Delta Force that influence your matches. Enough videos to find, you can even look up Activisions patent, where it specific says that they infleunce the aiming. How higher your skill, how better aim you need. How lower your skill, how more the system helps you with the aim. They also influence ping. It's all in their SBMM patent. They also influence the damage, you can just easily look this up. You can also find those patents very easily.
Lot of folks end up just using matchmaking and often enough in browsers its gonna be weird fringe content that people may not want.
Yea when there is no server browser, otherwise nah dude. Weird fringe content ? what? It was always better on custom servers where they would ban certain broken things that werent banned/ removed/ nerfed on official servers for unknown reasons. Plus it gives you more flexibility and choice, so I really dont understand the point youre trying the make that is also kinda false.
mmr's been a thing since the community lost the ability to host their own servers due to it being too troublesome or expensive to mitigate ddos attacks from banned players. period. And what an mmr does, is make it easier for people to undermine competitive matchups with alternate identities and sync dropping. So now its worse then without, because we are forced to be their dhimmi's. We are not allowed to segregate ourselves form players "too good" for us.
but you have to understand what a lopsided match really means. Because first of all it has nothing to do with team score. And I hate to say it brother, but its not more natural to have a lopsided match with more players, its actually less so. And being lopsided has to do with K/D. that is more representative of the skill level of each team. Especially in a random game without set teams. That more represents the player tactics, regardless of team strat. So a "lopsided" match is when almost every player on one team has more deaths than kills. And when the opposite is true for the other team. And usually disgustingly so. so think like everyone going 5-10 on one team, and 20-0 on the other. Or what I like to do is count the number of 2.0 ratios on each team and then jokingly say in chat, its a 2 vs 15 match or something like that lol. You can win money betting every time before it starts cause its still a small community. Usuall the red flag, is when right at the start of the match, whatever team has a guy sabotaging their vehicles, is the team that is stacked against.
This is also probably when you will start getting hit reg issues.....lmao..... and uncoincidentally the server will feel like its lagging, etc... and you are insta-dying to guys who seem to take more damage than you ...lmao