Forum Discussion
Painknight wrote:New golmud actually sucks. It's ANOTHER team biased map by design. The only real difference is it takes even longer to get to OBJ but it doesn't really matter because some console is going to auto-aim you or a cheater will brain you anyways across the map so pointless.
I mean really, why are they not breaking up the maps into engagement sections? They're too flat without enough real cover. I thought they figured out the zero cover issue in 2042, but run it back I guess.
Ya, the majority of the map is just a big empty field. You spend more time running around than you do playing. I can't stand these maps and I don't get why people are asking for them.
People want big maps like Golmud is because that is what Battlefield games are about. It used to be the case if you liked running around like a headless chicken pretending to be Rambo in silly outfits then you played COD, and if you liked a slower paced, more tactical, team based game that wasn't as brutal as milsims like ARMA then you played battlefield.
- Raansu862 days agoSeasoned Adventurer
And yet the most popular and most asked for maps are meat grinders like metro. It's almost like the majority of BF players are infantry players that simply tolerate vehicle gameplay until it becomes intolerable because they become OP.
Also, BF is not a tactical game. It has 100% always been an arcade shooter like CoD, just with tanks and helicopters and better gunplay.
- MjrWalker2 days agoNew Ace
I still think the problem lies with map design rather than size. We don't necessarily want tiny maps like we've received so far, (aside from Contaminated), but we don't really want a big empty map.
The best balance would be a Golmud size with better use of the space, rather than things mostly being bunched up, with large empty space all around.