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Ty_Ger07's avatar
Ty_Ger07
Seasoned Veteran
12 days ago

Servers Have a Performance Problem

If you host a custom server, and randomly get one with an up time of 9 hours, it's crap. The latency variation jumps all over the place. Sometimes 100+ ms latency variation. The server frame time is generally pretty normal, around 12 to 16 ms, but sometimes that jumps. But the big problem is the ping spikes. You'll get random ping spikes of 400 to 900 ms and things will lag out. Sometimes the server just disconnects you completely.  You can't do a 45 minute round without a major game-breaking issue.

But then you reroll with hosting again, and get a server with a 4 minute up time, and it is awesome. Server frame time is normal without spikes. Ping never spikes. Latency variation is 0 to 2 ms. It's great. You play for 1.5 hours and have no problems.

What gives? You guys have a server memory leak or something?  9 hours for server up time is really not that much. Why is it running so bad?! Can you start reboot all empty servers every 6 hours or something? Or fix the problem?

1 Reply

  • Ty_Ger07's avatar
    Ty_Ger07
    Seasoned Veteran
    15 hours ago

    Since the winter update, server performance in relation to uptime has improved a lot. Now a server can be up for more than a day without running like crap, instead of half a day.  That being said, is it too much to ask to have the servers auto restart when empty over a certain uptime threshold?  I have hosted a brand new server, and I am greeted with a server with an up time over over 100 hours. And it runs terribly. I still have to "reroll" hosting a few times to get one that has a decent latency and runs good.  I don't know what the critical uptime threshold is, but it is certainly somewhere between 0 hours and 100 hours.  There is no reason people should be hosting servers that run like absolute crap by accident. It's too hard to communicate the importance of monitoring uptime and taking the proactive action or rehosting until a decent server is used.  The crap servers should be automatically prevented from being used.  I understand that if a server never empties, the uptime will keep adding up, but hosting a new server or a server which sometimes has zero players, shouldn't be joined by a first new player with over 100 hours on the uptime clock.

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