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undescended_plum's avatar
4 months ago

Shotguns

What is with the excessive nerfing of shotguns? This is coming from someone who rarely uses assault class. 

99 damage three times today at close range with the pump

semi auto is now almost unusable, somehow has more damage, range, and accuracy from the hip?

Battlefield is letting the tactically illiterate streamer shill playerbase ruin the game. Shotguns have never been overpowered since release. 

Shotgun weaknesses: ROF, Muzzle Velocity, Range, Pellet Spread - at their peak shotguns were only viable in 10% of all situations

Response to shotguns: movement, cover, distance - if the pellets are hitting cover, they're not hitting the player and the player can outmatch the shotgun's low ROF. This is battlefield and it's supposed to be battlefield. If you run around corners in close quarters you're supposed to get clapped. 

Assault class is becoming underpowered contributing to a lack of balance. 

7 Replies

  • Connex_fr's avatar
    Connex_fr
    Seasoned Scout
    4 months ago

    Well I don't know about any shotgun efficiency reduction but what I can tell you is that I've been one-shot by them several times in my last couple hour session. So I wouldn't say they've been nerfed.

  • iLuckyBrad's avatar
    iLuckyBrad
    New Ace
    4 months ago

    ghostflux​ If I’m in proper shotgun range with a clean, centered hit and still getting 93–99, that’s not “expected behavior.” You even admit they’re inconsistent and that’s the whole issue. That inconsistency can be tuned. Full, clean shots shouldn’t feel like coin flips. If a shotgun does everything right and still gives 93–99, that’s not “how they work,” that’s just bad balance.

    These values, spreads, pellet counts and drop-off curves can all be adjusted so that “you did everything right” moments are actually rewarded without turning shotguns into long-range laser beams. Too many good plays get turned into coin flips. Saying “you can mitigate it” doesn’t fix that and players shouldn’t have to fight both the enemy and the RNG of their own gun just to get the result the weapon is designed for.

    Nobody’s asking for brainless one-shots everywhere. The ask is simple: if you take the risk, close the gap and land a proper shotgun shot, it should be consistently rewarding, not like you rolled a 97 and lost to an SMG pre-firing a doorway. That’s why many of us think they’re underpowered in practice even if the spreadsheet claims they’re “working as intended.”

    And it happens consistently with Headshots using snipers. It just shouldn't happen.

     

  • ghostflux's avatar
    ghostflux
    Seasoned Ace
    4 months ago

    I don't consider shotguns to be underpowered. The fact that you're hitting a value that's near 100 is not an issue, it's an expected behavior of a gun where you can miss pellets or when you're shooting at a range where damage drop off is an issue. It's no different from shooting a 25 damage gun at a range where the damage drop off puts it at 24 damage, meaning you'd shoot 4 bullets for 96 damage. There could be other issues at play such as netcode, but that's a separate issue from shotgun balance. As long as your pellets hit, you can drop people just fine. 

    I'll agree with you that they are inconsistent, but that's just how they work. I'll also agree with you that not understanding how they work is not the issue. However, you can at least partially mitigate the issue as you can make choices that'll increase consistency. The way I see it, that's also part of the discussion of whether a gun is balanced. 

  • iLuckyBrad's avatar
    iLuckyBrad
    New Ace
    4 months ago
    ghostflux wrote:

    The trick to shotguns is to understand why they are unreliable

    It’s not a “you don’t understand shotguns” issue. The guns themselves are underpowered and inconsistent. You can know every detail about pellet spread and it still won’t change the fact that shotguns and snipers are regularly hitting for 93–99 damage in situations where they should be securing kills. Nobody here is confused about how pellet spread or hipfire circles work. The discussion is about weapon balance and consistency, not aiming technique. It's not a “learn the mechanics” issue.

  • The trick to shotguns is to understand why they are unreliable. The hipfire circle is not a good indication of the spread of the pellets. It's an indication of accuracy. The cluster of pellets is much more precise than that though. 

    So what tends to happen is that even if you're shooting center mass, many of the pellets may still group together at the outer edges of that circle. Other times they may be at the aim dot.

    So if you want to hit your shots consistently, don't aim using the circle, but aim using the aim dot. Make sure that the entire circle covers the enemy. If it doesn't, use ADS instead. 

  • undescended_plum's avatar
    undescended_plum
    New Novice
    4 months ago

    I'm a huge DMR guy and I've been getting merked lately. The maps were designed to be battlefield but now just running and gunning/running straight at the objective is being incentivized and there are chaotic power vacuums everywhere. Can't get any tactical momentum going with my squad. It's all over the place now

  • Happens to me all the time with sniper headshots too  93, 96, 97, 99… it’s just annoying.

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