Zhukov211
4 months agoSeasoned Ace
Sound prioritization is still dog water.
I hear 30 other sounds going on around me 100 yards away but I don’t hear the enemy tank that’s 5 feet away???
Not to mention not hearing enemy footsteps 90% of the time,
This is Temu Sound design. Dollar store game development.
In the hierarchy of what sounds players hear, enemy helicopters and enemy tanks should be heard above all other sounds. Then enemy footsteps, then enemy gunshots, then all other sounds.
It seems to me that enemy vehicle and enemy footsteps sounds are drowned out by other less important sounds. And I don’t mean gunfire. Even when it’s relatively quiet I can see enemies sprinting or walking around nearby and I just won’t hear them. And I don’t mean crouching. This needs to be fixed.