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TheRavenRez's avatar
TheRavenRez
Rising Newcomer
2 days ago

Squad linking

Hey, I know this may not be too common, but I have more than 3 friends lol.

I think a lot of people would like a system to either link squads to maintain the squads thru matches, or just bigger squads.

Thank you.

3 Replies

  • Ty_Ger07's avatar
    Ty_Ger07
    Rising Ace
    2 days ago

    So does REDSEC, with 100 people.

    Server tick rate isn't the most important thing. You might have double the delay just in your computer; plus the network connection. What is important is consistency. When you get a community server where you stutter through the sky or rubberband back and forth, it's not the tick rate to blame. It's the server up-time and EA's lack of server maintenance and rebooting.

    They say that they are going to upgrade all the servers to 60hz. But do you believe them? And when? But, like I said, I don't think it is the most important factor. Not even close. It's just something to discuss and complain about more than anything.

  • Anobix's avatar
    Anobix
    Seasoned Ace
    2 days ago

    all of the portal servers run at 30 tick rate though don't they?

  • If you join a community server, your friends can join you and leave the in-game party to allow more friends to join; or they can join you using your gaming platform's mechanisms. Once you are all in the server together, you will stay together round after round, regardless of party status, and quantity (within reason -- as long as it is few enough to fit on a team, lol), and you can use the voice chat party system of your choice applicable to whatever gaming platform you use.

    Matchmake servers are like COD servers. The matchmaking system is full of compromises, and they aren't optimal for playing in a group. They are best suited for solo quick-and-dirty games where you don't care if you join game after game halfway through or how many rounds you play on the same attack/defender side or map repeats. As you see, it doesn't support groups well.

    Community servers are like BF3 and BF4 servers. They are designed for groups. It's in the name. Community. You can host versions tailored to a group's preference. There are official servers, verified-mode servers, and custom servers. They operate on a fixed map rotation, switching sides consistently, and keep the server population together round after round. You join a server of your choice with the name, ping, and description of your choice, and you stay on that server indefinitely.

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