Stinger/IGLA Nerfs
What on earth are you thinking? The AA weapons in BF6 are already GARBAGE and now you make them even worse?
The IGLA was launched in a completely broken state, it never worked, so why is it being nerfed before it's even been usable? Stinger nerfed into the ground by reducing the lock on range to 550 meters and the speed smashed.
Remember that when you're on the ground, if you're shooting something in the air, the distance to the target isn't a flat distance, it's a Pythagoras theorem, so if the air vehicle is 400m up in the sky, a 550m max range means the actual distance on the ground is only 377 meters.
You should be increasing the range of the anti-air, not nerfing it.
How is this fair? The stinger is already impossible to hit flying vehicles on most maps, as they shuttle across the narrow map (most noticeably, Liberation Peak), then if you lock on and fire they use their magic flares, and by the time you reload they're already out of range, behind a mountain or in a valley and "below radar".
And you did nothing in the patch notes to fix the Mobile AA, which is all but useless. You realise that the Mobile AA is so bad that the only good way to use it, is to NOT USE THE AA SHELLS. It's the anti-air vehicle but using it as one is suicide because of how bad it is. The only good way to get any utility is to take the anti-vehicle shells so you can at least hurt transport vehicles. And no fix for the obnoxious radar dome on the PAX version of the tank.
Are you trying to kill the game like you did with 2042 and it's 150-0 server emptying UFO little birds?