Suggestions for the Q-Tag Targeting System in Battlefield 6
I hope the Q-targeting logic can be optimized. I feel the Q-targeting in this installment has serious issues. It seems to use linear targeting, which makes locking onto targets very difficult. The target can only be marked when the crosshair is precisely aimed at the enemy; even the slightest deviation from the target prevents marking.
This is way too strict. I hope Q-targeting can be changed to a fan-shaped system with a 3–5 degree angle. The fan area should naturally expand with distance to reduce the game’s high pressure.
The map design, destructive effects, and gun TTK in this version combine to make the game extremely intense. It’s very hard for new players to get into, and the frustration is overwhelming. This is not conducive to the long-term development of the game.