Suppression Rework Request
Why is there no real effect on your target when you suppress them ? Sure if they get injured they cannot heal while being suppressed but . . .
If they're in cover they just pop right out and can nail you as soon as you stop firing at them.
I think it would make fire fights a lot better & last longer enabling flanking moves etc.
It used to be a thing:
Battlefield 3: This game is frequently cited for its strong suppression effects.
Visual effects: Screen shake, blurry vision, and effects from explosions that felt like a concussion.
Gameplay impact: Disorientation and confusion, which added a layer of authenticity to the gameplay.
Another Example:
Red Orchestra 2: This WWII shooter is known for its realistic and intense suppression mechanics.
Visual effects: Screen jerking, blurring, and a color desaturation effect that turns the screen black and white.
Audio effects: Muffled sounds.
Gameplay impact: Increased weapon sway and difficulty steadying aim when suppressed.
How suppression effects work
Visual and auditory cues: When a player is under fire, the game uses various feedback mechanisms to simulate the stress of combat.
Increased difficulty: Suppression effects can make it harder for players to aim and react, discouraging them from staying out in the open.
Tactical advantage: Suppressing an enemy can be used as a tactic to pin them down while your team moves in or flank them.