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SixBlackRavens's avatar
SixBlackRavens
New Veteran
2 months ago

Suppression Rework Request

Why is there no real effect on your target when you suppress them ? Sure if they get injured they cannot heal while being suppressed but . . .
If they're in cover they just pop right out and can nail you as soon as you stop firing at them.
I think it would make fire fights a lot better & last longer enabling flanking moves etc.
It used to be a thing

Battlefield 3: This game is frequently cited for its strong suppression effects.


Visual effects: Screen shake, blurry vision, and effects from explosions that felt like a concussion.

Gameplay impact: Disorientation and confusion, which added a layer of authenticity to the gameplay.

Another Example:

Red Orchestra 2: This WWII shooter is known for its realistic and intense suppression mechanics.
Visual effects: Screen jerking, blurring, and a color desaturation effect that turns the screen black and white.
Audio effects: Muffled sounds.
Gameplay impact: Increased weapon sway and difficulty steadying aim when suppressed.

How suppression effects work

Visual and auditory cues: When a player is under fire, the game uses various feedback mechanisms to simulate the stress of combat.

Increased difficulty: Suppression effects can make it harder for players to aim and react, discouraging them from staying out in the open.

Tactical advantage: Suppressing an enemy can be used as a tactic to pin them down while your team moves in or flank them. 

EDIT: Request Denied !

6 Replies

  • Video clip demonstrating how suppressing a sniper in this case has zero effect on the enemy & even after being headshot & not killed they instantly return fire.

    Video

    Is there anybody out there that feel like suppressing the enemy is a total waste of ammo ? What about Support with an LMG ?
    If support cannot suppress with an LMG & prevent the enemy from popping around the corner when being fires upon, what is the point ?
    Surely I can't be along in wanting suppression to actually work.

  • Slash5_0OG's avatar
    Slash5_0OG
    Seasoned Traveler
    1 month ago

    Agreed. The unrealistic gameplay is absolutely ludicrous. Imagine being invincible even under heavy suppression.... yep that's BF6. What a sad joke. Hitting a target repeatedly and then having them shoot back with dead on accuracy is kind of lame and totally negates the word suppression in a FPS. Totally a huge "miss" by the developers unless they're 12 year olds. Yep right now all the little kiddos are skipping around in glee because Battlefield is now a typical arcade game. RIP realistic FPS games. 

  • Suppression is a waste of time in this game. LMGs have their purpose pretty much removed (especially since the bipod mechanics are horrible too).

    CoD-ification.

  • SkeeterMH's avatar
    SkeeterMH
    Rising Scout
    22 days ago

    Yea there's little to no reason to bipod when it doesn't even improve accuracy or bullet spray.

  • The health system in BF6 is a big part of the problem. Why oh why have they made it so you regen to full health in a couple seconds. It means everyone is running around at full health 90% of the time. If health regen was like older titles - either no auto regen or stages regen, then the suppression effect of LMGs would be fine as taking just one hit could kill you. Now you can take 3 hits. Duck behind cover and be at 100 health within seconds. Rinse and repeat. It's boring 

  • Mexicola9302's avatar
    Mexicola9302
    Rising Veteran
    22 days ago

    You could always heal yourself and teammates fast in BF, it's been like that since BF2, I am not sure about BF1942 or Vietnam anymore, but back then it was only "Medics" and now it's "Support" now you can heal and resupply and that leads to too many healing boxes all around the map. Back in the day you had to choose between unlimited ammo or being able to heal yourself and revive others. Now that one class can do all of it, it sort of ruined the balance.

    They could try an experiment and add an official "Classic BF Experience Mode" that works basicly like back in BF2 or BF3 or something, without unlimited sprint, jumping and sliding costs stamina, Classes like in BF2 or BF3, suppression system harder again, no 3D spotting only minimap spotting, 6 man squads etc. they could see how it runs. If they can somehow change the classes just for a game mode somehow. I would play that mode, imagine you have to think before running, because you run out of stamina really fast. That means no more bunnyhopping and sliding players all around the map, it would make things slower again.

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