The anti-cheat relies entirely on unreasonable terms instead of solid evidence.
Why do I say that? Because I was banned. And precisely because I was banned, I can tell you with full confidence how ineffective their anti-cheat technology really is. I know my own behavior. I know my own computer. I did not cheat in BF6.
- You suspect there are “mysterious modifiers” on my PC? Yes, there are—for other single-player games. What does that have to do with you?
- You say you can’t provide details for “security reasons”? Come on. Be honest: it’s because you don’t actually have concrete evidence. You’re just suspicious.
- You say it’s inconvenient to share specifics? The truth is you don’t have them. You probably hit something on a blacklist, but are you even sure it was related to BF6? You’re not.
So you fall back on overreaching terms of service:
- Anything you suspect gets banned—no matter whether real cheating occurred, no matter whether players spent money. You’d rather wrongfully ban than take any risk.
- You don’t need to show evidence—because the terms let you skip that step.
- You don’t have to listen to explanations—because the terms let you stay above it all.
Instead of calling your anti-cheat “powerful,” it’s more accurate to say your terms of service are extremely overreaching.
I bet some people are gonna get all smug and say, "Cheater playing innocent, huh?" Fine, whatever—I'm not wasting my breath on people like that.
So let's do this for real. Yeah, I'm talking to you too, you "elite" BF6 security team. Let's lay it all on the line:
If I actually cheated in BF6, may lightning strike me down, I deserve it.
But if you guys wrongly banned me, screwed over an innocent player... then the same fate should fall on you and your whole team.
You got the guts to take that bet? Or are you just gonna hide behind your vague ban messages again?