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3 Replies
its awful. Dice don't understand anything. Do you think 0-1000 score is fine? How unabalanced it has to be to a team to lose 1200 tickets while the other team only loses 200? The ticket bleed was messed up once they buffed the ticket count to 1200. 4 seasons later it is still broken.
F1sherOrigin wrote:
It's just your bad streak
Hard disagree with this. I hardly play conquest anymore, it's almost always a complete rout, one way or another. I don't remember previous titles being this bad, but then I only played a few and exclusively on community servers.
F1sherOrigin wrote:
there is absolutely no possible way to implement a team balancer that would really work
Well that's not entirely true. It was heavily KDR based, but the way community servers used to swap certain players between teams really helped. Some sort of SBMM based on a mix of KDR and overall score would probably help as well. And quite frankly, just not having the lobby reshuffled whenever you have a balanced match would be a boon.
There are solutions, albeit not perfect ones that would take into account all the variables. But I don't think we're asking for perfection. I'm also not sure it's on the community to solve: it's very enjoyable to have the discussions, but ultimately, the devs are the designers and should be the ones with the answer.
And the first thing I'd like to hear from them is what their data says: just tell us what the average score of a conquest game is in BF6. It's exhausting to play a live service game and have a studio that is this opaque.
- F1sherOrigin1 day agoSeasoned Veteran
It's just your bad streak, and there is absolutely no possible way to implement a team balancer that would really work. It was discussed thousands of times already.