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Sparatan117's avatar
Sparatan117
Rising Novice
1 day ago

This tank nerf is terrible.

Honestly you've taken the teeth of the tank away. 

Slowing the health regen of the tank AND giving the rockets more bite is like.... tanks are pretty much useless now. Everyone pulls out a rocket and the tanks die in less than 30 seconds unless you have an army of people repairing them behind them. 

So many bots just whip out rockets now too that you can expect to just live at half health while running for cover like you're infantry. 

revert one of these changes.... please. if the regen were faster, could probably stay in the fight. 

8 Replies

  • Agreed. 

    Who would have thought Dice would literally punish players for shooting in a battlefield game.

    The most fun you can have in a battlefield game is shoot your weapons, the core of the game starts there, it's why people play battlefield or any online shooter in the first place. 

    Yet here we are in BF6 where the devs decided tanks now get punished for doing the one thing they are designed to do and completely goes against the spirit of the series.

     

  • Lots of the games issues go back to poor gameplay mechanic issues. Who would have thought that ditching class locked weapons would have meant on vehicle heavy maps you get a majority of players with an RPG and their choice of primary 

  • Ye it makes no sense atm, I used vehicles a ton and yes maybe the regen was a bit too strong earlier but atm I am clueless to how it even works, you spend ages waiting and you have no idea for how long you have to wait.

    While there was never any balance applied to engineers

    In the end open weapon system is a massive fail to balance this game and it shows.

  • HappyOz99's avatar
    HappyOz99
    New Veteran
    13 hours ago

    I already foresaw this outcome as a tank main who saw how no class locked weapons worked out in 2042. 

    When the class with rockets, the most powerful gadget available, can also choose the best infantry guns, you are guaranteed to increase the pick rate of the engineer class.

  • I like it. Just because its much easier for me to hit that sweet spot. 

  • The only thing I could see doing right now to balance this is limiting the engineer to 1 rocket to start with and being able to stand on a health pack and pick up 4 more but very slowly ... which won't make it worth it in the long run. That way you 3 people can't spawn and shutdown a tank instantly on a point. 

    SMGs are already pretty powerful and lasers, and historically they're assigned to Engineers so really once engineers run out of ammo, they're kinda screwed on the health and ammo front. 

    I would say revert the changes on health regen for tanks and give visual identifiers what needs to happen for them to start repairing ... (can't repair, enemies nearby) or something to that effect. Because yeah, as it stands right now, I still have no idea what needs to happen in order to repair. I have sat at the back of the map for over 30 seconds fully stopped and still didn't repair... maybe I was painted and didn't know it? This change isn't clear at all and not intuitive by any means. 

  • HappyOz99's avatar
    HappyOz99
    New Veteran
    9 hours ago

    Cooldown is 12 seconds, but if you fire your cannon before the 12 second cooldown, the 12 second cooldown resets and you have to wait another 12 seconds.

    There's also an additional change to how fast the regen works. It's now a second or so longer. 

    And additionally if your health falls into the red, then the cooldown takes even longer, I think...

    Then finally, its bugged, so the cooldown can last longer than 12 seconds and sometimes the health regen can start after 6 seconds which may be related to the Maintenance upgrade, but... that doesn't happen most of the time!

    So, yes its all a bit of a mess right now.

  • * sorry for my bad english

    this stupidity makes me change my mbts and ifv loadout from smoke screen to emergency repair, why? bcs
    not only it got slower regen , but, idk if its a bug .... if u shoot (even not shooting enemy/not giving any damage to enemy) after receive a damage, the regen time is reset.

    simple explanation : Ur tank got damaged -> then lets say u shoot forever, no matter its coax, tows, or shells (even not shooting enemy) -> ur tank never regen forever.


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