Forum Discussion
you cant hit your shots properly because the game decides where your bullets fly off out too because of the mass amount of bullet bloom dice and ea has implemented
Both the bloom and player accuracy will affect the time it takes to down someone.
If you are referring the shortest theoretical TTK (TTK assuming all bullets hit), then I would argue that it is actually slightly too fast.
If you are referring to effective TTK, which takes both player accuracy and bloom into consideration, then I would argue that the TTK value is fine, for the most part.
With regards to bloom, I think it needs to be toned down moderately but definitely not removed completely. Some level of bloom allows for weapon performance variety/balance and forces the user to learn how to use the weapon appropriately, which is a type of skill (e.g. knowing when to use burst or tap fire).
I suspect that many people complaining that the TTK is too slow just have a bad accuracy. I requested that they post a screenshot of their accuracy stats multiple times but haven't gotten any response.
Apparently, some attachments also caused hit registration issues and DICE just released a hotfix
- Anaghya2 months agoSeasoned Ace
Many people also complain that "bloom was added, remove it" not realizing that the bullet spread was always a thing in Battlefields (and a majority of other shooters) and removing it will make every gun a laser (without any other solution like an erratic, basically uncontrollable random recoil added). I personally see no problem with the current spread/dispersion values as set, with attachments the guns operate within their intended range as expected in my opinion.
- sammcool6662 months agoRising Vanguard
yeah bf1 was amazing, but what ruined it was bullet bloom. bf4, amazing...what frustrated everyone, me my friends etc ...bullet bloom. fortnite even minimized it because of the complaints. at least cod has 1 thing right to be fair
- Anaghya2 months agoSeasoned Ace
As far as I know, Call of Duty (recent games) opted to "transfer" the bullet spread into the recoil (so the gun/sights jumps into any random direction, as I mentioned earlier). It's more or less the same thing as BF's bullet spread, you cannot exactly control it due its randomness, but you get a clear visual feedback that it's happening. I rather prefer to have the sights steady than jumping erratically on the screen, but the final effect is the same - the bullets are dispersed and not flying into exactly one point (I am ignoring the effect of the "main" recoil there, of course). It's a matter of personal preference, I guess. :)