Honestly, the constant skill issue replies are lazy and don’t add anything to the discussion.
If I'm objectively looking at the reasons why people may struggle to kill an opponent, then skill must be taken into the equation. It's not because I think I'm somehow a better player than you, but because I acknowledge that properly controlling your weapon in the chaos of battle is actually a really difficult thing.
People here are raising legitimate points about how the game feels to play, not just damage numbers on a spreadsheet.
Feelings are subjective. The game can feel completely different depending on whether I've slept well or not. Whether a point is legitimate isn't decided based on how you feel, but whether those feelings can be attributed to demonstrable issues with the game.
You can repeat TTK is fine :)))))) all day long, but that ignores the reality that mechanics like spread, bloom, latency, hitreg, and overall pacing make the practical TTK feel different than the theoretical one.
That's because basing your argument on actual statistics is the only way to reliably and accurately determine whether there's a problem or not. I'm not ignoring that there's a difference between practical and theoretical TTK. It's just that it's something that is to be expected. It by itself doesn't indicate an issue with the game. If you can't hit your shots due to a lack of skill, that isn't a problem with the game. That's why things like spread, given that you're able to compensate for it, aren't relevant to the equation.
And stop acting like being a veteran is irrelevant. Veterans don’t pull rank for bragging rights they have a broader frame of reference because they’ve played across Battlefield’s eras.
It's an appeal to authority and it is irrelevant. If two "veterans" have opposing opinions then what? Do you specifically look at who has the broadest frame of reference? Do you look at who has the highest number of hours played? Or would you like to look at score per minute across all the games instead? Having a broad frame of reference, doesn't tell you anything about the knowledge a person has. That's why you prove your knowledge, not by claiming your a veteran, but by providing sound arguments.
Also, saying I can kill with half a mag, so everyone else should too isn’t a valid argument that’s anecdotal.
The in-game statistics page of the M4A1 in Battlefield 6 beta, mentions that the gun has 25 maximum damage per bullet. Given that you're in CQB, where this maximum damage applies, are you saying that expecting people to hit 4 out of 30 bullets (+1 in the chamber), without missing 27 bullets is anecdotal? What?
Go test it properly in controlled settings, record your bullet counts at different ranges, and then we can talk. Until then, telling people they’re just bad at aiming is not a counter argument, it’s just arrogance.
Ah, you're doing the same as OP, you're inverting the burden of proof. We already plenty of proof where people are demonstrably showing that you can kill within less than an entire magazine, just go look at any gameplay footage of Battlefield 6. It is you who has to prove that it requires a magazine, despite aiming well. Besides, I've never claimed that it's just about aiming. It's also about recoil and spread handling. I shouldn't even have to say this, but if you engage opponents outside of the effective range of your weapon, that could also be an issue.
To me it's just a matter of Occam's Razor. The simplest and most plausible explanation here is that it's a skill issue. I could clearly be wrong about that, but that's certainly not a matter of arrogance. I've never claimed that I was a better player than any of you. If I mess up, I'm not afraid to admit it's a skill issue as well. We all have our moments where we seemingly miss shots that we shouldn't have.
The bottom line: Battlefield isn’t supposed to feel like COD.
It doesn't, so that's one issue already fixed.