Forum Discussion

itskiser's avatar
itskiser
Rising Novice
2 months ago

Consolidated BF6 Game Feedback

Hello,

This post is inteded to house a list of major feedback items based on popular community sentiment, my own personal experiences, and communications. 

The following are hot topics that I (and a lot of the community) would like to see changed:

  1. The IFV and MBT feel far superior to the dedicated AA for AA purposes. This is in large part due to the guided (TOW) missile being exceptionally easy to use. Would like to see reduced responsiveness in this projectile to player inputs.
  2. RPGs are extremely easy to use against aircraft and are the absolute best launcher for every purpose. What used to feel like a "clippable highlight moment" when shooting down a heli or jet with an RPG now feels commonplace and expected. Would like to see reduced RPG projectile velocity.
  3. Prevent stacking of mines (even different kinds of mines) in a consolidated location. Currently, mines can be stacked by throwing a mine down, looking away at a valid placement location for another mine, deploying it, and quickly whipping back around so it lands on top of the original mine. Mines that are not alike (SLAM and the default base mine) can be stacked on each other no problem. This makes it to where mine traps can be deployed and will stay there even through death anywhere on the Battlefield (TM) and requires little effort to one shot any ground vehicle.
  4. We need bigger maps with terrain/obstacles that allow maneuverability and survivability for every vic offered on the map. Blackwell Fields is a great example of a map with a "big map vibe" which is actually just a medium-sized map with little cover for infantry moving between cap points (Conquest/Escalation) and next to no terrain that allows Helis/Jets opportunities to break LOS and survive. It is a sniper and ground-vic-that-doesnt-leave-spawn (thanks especially to TOW missiles) haven and ultimately very unfun.
  5. Air RADAR working would be nice. This one is pretty straight-forward for jets.
  6. Gunners/bullet-based weapons camping enemy spawns. Thinking primarily of Attack Heli gunners, transport heli gunners, and jet cannons camping enemy aircraft spawns - the base AA (C-RAM) does not protect against bullets and allows enemy aircraft to be destroyed before even taking off.
  7. Maps that allow certain vehicles to shine are OK. Thinking of Manhattan Bridge for helis - this map is great for a good pilot because it offers man opportunities to break LOS and can make-or-break a game. Liberty Peak is great for experienced Jet pilots. Maps that allow certain vics to shine are OK would like to see more of them. (Earlier Blackwell Fields was mentioned, but this map is so open that no vehicle can really shine because there are so few places to protect against a rocket/projectile from cross-mapping you or cross-map-lockons.)
  8. Time-to-kill (TTK) for jet cannons is FAR TOO FAST. They insta-kill enemy jets, can one-strafe helis, and make air combat much less engaging. Things dont need more HP, jet cannon damage against other vehicles needs to be toned down. (The damage against infantry is ok because there is no splash damage and is very difficult to hit.)
  9. Recon Class needs smoke grenades. Smoke grenades are a very powerful tool in this game, and currently Recon has very little in its kit to make it attractive other than the recon drone or simply lying there in spawn and missing shots for 20 minutes. Would love to see a reason to take recon and play more aggressively. Plus, smokes would enable more "shoot-n-scoot" playstyle that is more realistic anyways. This would be a good start to making Recon more attractive.
  10. Assault Gadget (stimpack thing)/kit/Flash Grenades need a buff. The current iteration of the stimpack is not nearly worth anything at all. Whether its reducing throw-to-activation time on flashes, increasing its range of effectiveness, etc...if Assault does not have smokes, having a strong "objective-pushing" grenade would make its kit feel more sensible. The most attractive gadget it has (the deploy beacon) is useless in  some modes (TDM, DOM, REDSEC, etc...). The GL is nice.
  11. Buff the effects of suppression. Suppression currently feels uselss, especially against snipers. If a sniper's position is determined, they should not be able to sit up under a hail of bullets and instantly headshot the source of suppression so easily it is ridiculous. Sure, the sniper/recon has the advantage at distance, but if a sniper's position is identified then suppressing it should be valuable in keeping its head down and reducing the sniper's effectiveness.
    1. Sidenote: Giving Recon access to smokes and buffing suppression would work hand-in-hand. This would A) Reduce the overall strength of Support because it is currently the strongest and most widely used class, B) enable players to suppress and reduce the effectivness/accuracy of a sniper whose position is identified, C) promote a more shoot-n-scoot playstyle rather than promote camping one place all game, and D) enable the Recon to shoot-n-scoot under the cover of the smoke grenade.

 

I would love to open this thread up for discussion and hear input from other players as well as take feedback for amending/adding to the list above.

7 Replies

  • 4,10,11 (without .1) — yes

    other items are just whining of vehicle-harassers who wants their KD be not 80:5 but 150:0 (maybe 150:1)

  • itskiser's avatar
    itskiser
    Rising Novice
    2 months ago

    Thanks for the reply,

    What do you think of #6 and #8? Those are direct nerfs to vehicles that I feel are needed. 

    What do you think of #9? I feel like Recon's kit needs some love

  • Not a big fan of recons but smokes for recons would be a nice touch. Though I'd like to open smokes for every class, but this is just a whine of mine

    From the second perspective, you're right about air-campers as well as insanely low ttk in dogfights. 

  • emodulor's avatar
    emodulor
    Seasoned Newcomer
    13 days ago

    This is NOT fun, we need a better way to shoot down the attack helicopter

  •  1)********Admin controls on persistant servers********! **bleep** its annoying to have to have the HOST player drop what they're doing to come in and kick/ban a player that's TKing/cheating, harrassing players etc. Give us Rentable servers where we can choose the hosting location.. for **bleep**'s sake! let us have multiple admins..

    2) Ability to spectate players (even if only admins can do it) so we can sus out cheaters... 

    3) Auto balancing teams, auto scramble squads on map change. scrollable death logs. IE be able to scroll up through the kill logs to see when players are TKing so we can kick/ban them.

    4)Move the redeploy beacon to Recon, give support smoke grenades and AV grenades.  Give engineers a radar jammer device. IE if a engineer drops a beacon, within 50' lets say the radar doesn't work. The adrenaline pen on assault give it a healing effect even if its a HoT (heal over time) for like 50% health. Give Assault more grenades, ie 3 vs 2. 

    5) bigger maps, more tools and abilities in the map editor to customize maps and port the best maps of the last BF's into bf6.

     

  • CELSI_GER's avatar
    CELSI_GER
    New Adventurer
    13 days ago

    The game is too fast in general. It is more like  a CoD with vehicles than a Battlefield. I understand that it was the goal to attract as many CoD players as possible and obviously it worked well, but let's see how long they will stick to the game. And how many long-term-committed BF veterans will still be there then to keep the game alive.

    Me and my friends are veterans since BF2, and after some short acclimation time we got along with every new BF title (except for 2042 which we did not even buy, we sticked to BFV) 

    But we all fail to adapt to BF6, and I don't think that this is our fault. The game has changed to much, it has gotten too fast. There is no time anymore to act together as a squad and play the objectice, no time to discuss tactics. It is even difficult to just stay in touch (near) with your squad members, because you are always under fire. 90% of game time we are occupied with avoiding fire and staying alive, instead of trying to play the objective. 

    Then there are the design flaws like the many many locations for camping on the maps. There are so many places (roofs, moutains, windows) where people can hide, and they use them. You cannot move, you cannot flank to reach a distant flag and give at lost game a turn, because you will run into several campers with 101% guarantee while trying.  Moving is dying most of the time, and not moving is surviving and getting some kills, but not reaching the objective.  It's bad map and game design enforcing these sad rules. Previous BF games designs managed to avoid this problem, but BF6 doesn't. 

    Another design flow are the overpowered SMGs. They kill you so fast, even on medium distance, you have no time/chance to react or escape. This is sooo useLess (except gor attracting more CoD kiddies) and it disrupts the game. 

    Balancing: we don't know why and how this is possible if after each maps the teams/ players are different from before, but we are in the losing team all the time. If we play 10 games in a night, we lose 9 of them. Always. Every night. When you are in a "lose streak", you don't get out, regardless of how often you disconnect and search for a new game: you will be on the losing team again? How is this even statistically possible? Math says, we should win about 50% of the games. This is so frustrating. 

    At least: godlike players. They were there in every BF title so far, but in BF6 they are especially disrupting. Maybe the additional bad map design in BF6 makes them worse, because it makes it impossible to avoid them in the game.  Example: only one "godlike" heli pilot on Eastwood decides the match. He will see "everything", he will kill "everyone", and he will survive any IGLA or the terribly week AA tank all the time with skilled flying and overpowered countermeassures.  Happened to me at least 2x yesterday. Heli alone ruled the map from A to E, impossible to destroy or even hit it. Where is this "skill-based matchmaking" you were babbeling about all the time, EA?

    This game is so bad, so hectic, so unbalanced, so exaggerated in some aspects while underdeveloped in other important aspects...  I am really thinking about ending my 20 years of BF career and look for a better, more pleasant hobby like feeding ducks on the lake.... 

    You are losing the veterans with this, EA.  And the CoD kiddies will not stay long enough to replace us on longer sight. 

     

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 57 seconds ago
8,024 Posts