SkeeterMH The numbers were just an example of what it might look like if the game recorded actual video.
Some games do record a flagged player, but they’re much smaller and far simpler compared to the destruction, vehicles and physics Battlefield has.
I do agree with the general idea, but it’s just not realistic to do right now for many reasons but even using state-based data points would still add up quickly in a Battlefield-scale match. You’d need a very carefully designed system to avoid generating large files for every report across every match and platform. It would need more thought to make it work properly without turning into a data hog.
– As a rough example: in a 64-player match, if 10 players were flagged whether the reports are real or false, you could be looking at around 40–100MB per report of extra logging just for that one game, even when it’s only using data-point style state logging and anywhere from 40 to 250MB isn’t unrealistic depending on what’s happening around the flagged players. Not sure how many reports get sent each day, but with the current player numbers it could easily add up to 500GB to 1.5TB a day and in heavier reporting spikes possibly even 3–5TB. I really can’t see any studio being okay with that.