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Flogger23m's avatar
Flogger23m
Rising Rookie
18 days ago

Weapon damage needs to be increased

Simple topic. Weapons do way too little damage. Some 5.56 rifles take 2-3 hits in the head (or more!) to kill someone. Either that or the hit boxes are horribly off or a combination of the two. Sometimes I will see an exposed head on a roof, just their head, and hit them 3-4 times. There is no other possible part of their body the rounds can be hitting. Hit marker shows. They don't die. 

It just plays horrible, like a kiddie Fortnite style game. Good precise shooting isn't rewarded, and it doesn't feel good. You can't squeeze off a few rounds, transition to a new target, squeeze off a few, and transition to the next. The damage is slow low I often hit someone in the body, move to the head and get a hit, transition, fire a burst into someone else, transition to a 3rd target, only to realize I didn't kill person 1 or 2. It defies logic and anyone who is either quick or accurate is penalized. There is no fun in sneaking behind a group and ambushing them. It takes 8-12 shots to take them out, so you're not going to do that before they realize they're being mag dumped. 

It also just skews the balance towards weapons with a high rate of fire. The MPX is one of the best weapons in the game because of the rate of fire. Your chances of getting multiple headshots quickly increases due to the rate of fire which makes it out class most other weapons. Anything with a moderate rate of fire like the SCAR, AK, and QBZ are just left in the dust. The MPX is also a better weapon at range because of this. Which is... odd. 

No breakable animations, no 3D scopes, animation clipping (look at the M27, the magazine and hand clips right through the mag well when reloading) just feel sloppy and pathetic for a "AAA" game in 2025. It is lacking common sense and polish that indie games have. 

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