Prior to the zone shift, games were clear and obvious stomps. Now, after that they are still clear and obvious stomps.
Empire state stands as a bright and glaring example of a TERRIBLY designed map. That place on Breakthrough is just a attackers wet dream.
Cairo is good, I agree. It's the only map in the game that separates infantry and vehicle combat in a great way. My only complaint is that in the second stage, attackers seem to have the advantage. After that though, defenders have a pretty good advantage next stage so ah.
I do agree that the defender spawn is too far away, even when spawning on the point. I will bring up another terrible thing, MORTARS. Too many maps allow mortars to sit WELL behind the lines. They need some work honestly.