Forum Discussion
I get the frustration with bad teammates happens, alot either dont help or spawn on you and blow up your cover to troll.. but I don't think MMR would actually fix any of this. You're confusing raw skill with teamwork. A high-MMR lobby isn't going to give you team players it’s just going to give you hyper-aggressive sweats who care even less about dropping ammo because they are entirely focused on their own K/D
Secondly, MMR is a double-edged sword. A lot of people ask for it assuming they'll be put in the top brackets. But if the game's algorithm decides your stats actually place you in a lower tier, you'd go from having random teammates to being officially, permanently trapped in lobbies with the exact clueless players you're complaining about.
Make 'Need Ammo' requests more visible on the HUD and minimap, not just a tiny icon that blends into the background. other games it put the request in the chat, dont think it does that anymore? Should also add louder, distinct audio cues that cut through the gunfire when a squadmate requests something nearby.
- S0BT2 months agoRising Vanguard
I get your point about sweats, but high skill and teamwork aren't mutually exclusive. Personally, my win/lose ratio is close to 55% and my K/D is solid, which proves you can focus on winning and play the objective while maintaining good individual stats. MMR doesn't just measure aim; it measures impact on the game. Higher-tier players generally understand map control and resources better, including dropping ammo. Totally agree with you on the HUD and audio cues improvements, though – those are definitely needed