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Wrong your high ping causes problems, I've seen it many many times, that's why private server owners often kick for high ping.
- OneTrueWarya18 hours agoNewcomer
Private server admins in old games often kicked high-ping players because servers were community-hosted and couldn’t handle variance well... that’s not the case with modern dedicated servers, especially from a studio like DICE with interpolation and lag compensation built-in.
And again... no one is asking to play on foreign servers by choice. We’re asking for the option to connect to a populated region when our own is dead. You’re essentially saying we should just sit in 0/64 lobbies forever so you never have to see a player with 90ms ping? That’s not reasonable, fair, or practical - nor has it ever been the issue you're callously making it out to be. I also promise you that it isn't a consideration being held by DICE - because again it's not really valid upon scrutiny.
What we’re asking for is industry standard. Call of Duty, Insurgency, Apex, Fortnite, even Valorant all have region selection or dynamic fallback. It’s not controversial, it’s necessary for global player access.
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