XP Boosters...
Look, I know it's already been discussed to death and the community is general unhappy about it - but I rarely see this mentioned:
AU/Oceanic servers during off-peak hours is basically when I can play. If I activate an XP boost it ends up being, in part, wasted while I wait for lobbies to fill. I just played a game with a 15 min booster that ended in 6 minutes; ended up sitting in a lobby waiting for it to fill, and by the time the game started I had 1 minute left on the booster.
It's obvious some aging "suits" made the decision for XP boosts to count down in real time and not match time to make money. But if I'm sitting in a lobby waiting for your game to find me a match, especially in the context of the terrible match-making at present (there are MORE than enough players, even at off-peak times to not have to wait 10 minutes for a game), this is basically daylight robbery...
My car doesn't use petrol when it's parked. Why is an item with literal monetary value implemented like this in the game?