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UP_Hawxxeye's avatar
2 months ago

You do not seem to have done the math about ground vehicles vs infantry

A single engineer has more than enough firepower to get rid of a tank alone if he plays relatively smart and hits sides or rear (or uses mines and then finishes the job with a launcher).

Several engineers working together mean the tank might as well be a jeep in survivability. There are even the LAW launchers for those who cannot angle an RPG etc.
The EOD bot alone can create amazing minefields.

I think that either there should be more armored vehicles per team or that the current armored vehicles should at least be either more agile  or more durable. The anti vehicle firepower right now is rather extreme for the number and state of these vehicles.

Also the HE shells of the MBT should do more blast damage even if that sacrifices their direct damage. Their job is to blow up infantry not to annoy them unless they are hit directly or trapped in a tight space they cannot escape

7 Replies

  • WartHog2142's avatar
    WartHog2142
    Rising Adventurer
    2 months ago

    Infantry has limited ammo and needs resupply- so should vehicles and it would create a need for teamwork and the Engineer's vehicles resupply crate. 

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 months ago
    WartHog2142 wrote:

    Infantry has limited ammo and needs resupply- so should vehicles and it would create a need for teamwork and the Engineer's vehicles resupply crate.

    Vehicles have limited numbers though.

    I just explained how a single engineer can mess up a vehicle with no teamwork or even not a scratch if played right. I do it all the time, especially with the EOD bot

  • felubowie's avatar
    felubowie
    Seasoned Novice
    2 months ago

    Totally agree. Vehicles in this game are an embarrassing situation. I'm someone who plays tanks, LAVs, or helicopters without a problem. In all three, there are moments where you're truly helpless. In older Battlefields, vehicles could shift the balance of a match; in this BF, they seem like just a sideshow. Not to mention when you get hit; there are moments where you don't really understand the damage you're taking, moments when everything comes at you but you're practically at full health, and moments when it seems like you're being devastated in a few hits. Getting disabled is also so easy to happen. It's ridiculous that a tank should be scared of just one engineer. Anyone who says vehicles are OP doesn't play them. I have fun with them, and I even have some good matches (I've got about 3,200 kills with vehicles), but vehicles are still a disgrace. Not to mention the gadgets they don't have, like thermal optics and reactive armor (there is that kind of perk for armor, but it's pretty much useless, a rocket in the **bleep** will always disable your vehicle)

  • Vehicles are fine.  Engineers should be able to take them out of driver doesn’t have someone repairing.  

  • BoooLv's avatar
    BoooLv
    Seasoned Traveler
    2 months ago

    IFV 2 shot in the a** i think is a bit to much, and amount of mines on the roads is crazy, but taking in account only 2 classes can deal damage to vehicles, and its best anti infantry vehicle it balances things out. If IFV solo push and gets 2 RPG's in the but its players fault, IFV are made to play with and around Squad. MBT can push more solo, but it should have better protection i agree. 

    But also they should at least decrease speed or turning radius of TOW misses right now they are to easy to use, and deals to much damage to helicopters, because almost everyone uses TOW on MBT and IFV, its just better than any lock on missile. And you cant defend against it.

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 months ago
    Ai-Fluffy wrote:

    Vehicles are fine. Engineers should be able to take them out of driver doesn’t have someone repairing.

    Sure, but there are too few vehicles for this many engineers, especially in Conquest where everyone and their granny is kitted for Anti Vehicle.
    The MBT is also far too clumsy

  • UP_Hawxxeye's avatar
    UP_Hawxxeye
    Legend
    2 months ago
    BoooLv wrote:

    But also they should at least decrease speed or turning radius of TOW misses right now they are to easy to use, and deals to much damage to helicopters, because almost everyone uses TOW on MBT and IFV, its just better than any lock on missile. And you cant defend against it.

    Do a barrel roll.  This is what I did for the TV missiles in 2042.

    The helis being heavy and clumsy as boats is a whole other thing

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