Forum Discussion
Latency is killing the game—literally. Players with 16ms ping are walking gods while the rest of us with 40ms+ are stuck watching bullets phase through enemies like it’s a bad sci-fi movie. It’s not skill—it’s server proximity.
Players located near server hubs consistently benefit from ultra-low latency (e.g., 16ms), while others—like myself—are forced to play with 40ms+ latency, despite having high-end gaming setups and 1Gb symmetric internet. This isn’t a hardware or ISP issue. It’s a server placement and matchmaking flaw.
The result? Hit registration favors low-latency players. They’re effectively unkillable in close-quarters combat, while the rest of us are stuck watching our shots fail to register. This is not a skill gap—it’s a geographic penalty.
What needs to change:
Implement latency-based matchmaking or compensation mechanics.
Expand server coverage to underserved regions.
Offer transparency on server locations and latency thresholds.
Prioritize fair play over proximity-based advantage.
I’m not looking for generic support replies. I want feedback from your networking engineers—people who understand tick rates, latency compensation, and server load balancing. This issue is driving away loyal players who expect a level playing field.
And here’s the kicker: how is it even possible that we’re matched with players from entirely different regions—APAC, EMEA—who are sitting at 250–300ms ping? Or the opposite: players with 10ms ping who feel like they’re running on a local LAN while the rest of us are stuck in molasses. Their bullets register instantly. Ours? Might as well be blanks. One shot from them and you’re done. It’s not just frustrating—it’s demoralizing.