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Achmodeus's avatar
Achmodeus
Seasoned Rookie
1 day ago

BF6 has gone to hell

Since the introduction of the Cairo Bazaar map, this game has been riddled with problems. Desync  is worse than ever (i typically have a ping of less than 10). Hitreg has gone to hell. Bullets and rpg's go straight through enemies. Aimbotters has increased dramatically (I personally know over 30 people who have started using it since Bazaar and have not been caught). Vehicles have been way too overpowered. Balance is completely gone. It is not fun to play anymore. The game was really great toward the middle and end of May, but then it has steadily gone downhill very fast. I have played the franchise since BC2 and very much loved every one. But, I will no longer be vested in buying any further games from the BF franchise. They lay off half their workforce and start making it into a subpar game for the money you spend on it. There are so many indie titles that are much more enjoyable and less problems than a major developer. What? Are they using vibe coding to generate their code now? That is exactly what the game acts like. DICE, fix your crap, that is exactly what BF6 has become, crap.

1 Reply

  • EA_LunardustCat's avatar
    EA_LunardustCat
    Icon for Community Manager rankCommunity Manager
    1 day ago

    Sorry to hear that your experience has not felt as expected since the update at the end of May.

    The team is continuing work on related combat improvements, including soldier visibility and netcode updates that support more consistent moment-to-moment combat readability. There’s a lot to cover here, so we’ll be sharing a dedicated deep dive into all the changes in a later post.

    They’re making a set of vehicle balance updates aimed at improving combat flow across armor, air, anti-air, and infantry counterplay.

    Thermal Smoke will be less effective at mitigating incoming damage and will no longer remove C4 when activated. RPG damage is also receiving a slight increase against tanks and helicopters, giving infantry a bit more pressure against vehicle targets.

    Additional vehicle tuning includes updates to IFV weapons, Attack Helicopter rockets, Mobile Anti-Air ammo, and more. Full details for all vehicle balance changes will be shared in the upcoming Update Notes.

    Automated Anti-Air behavior is also being updated. The AA Station was giving land vehicles too much protection near spawn, which could encourage frustrating spawn camping. To combat this, it is being updated to shoot down fewer projectile types and will no longer retaliate for damage dealt to land vehicles. Retaliation behavior will also time out after 20 seconds instead of continuing indefinitely.

    I know that does not immediately resolve the frustration you’re feeling, but I’ll pass your feedback along to the team. Thank you for playing.

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