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A-R-E-K_86_POL's avatar
A-R-E-K_86_POL
New Novice
30 days ago

BF6 Red Sec – Hit Registration, Desync and Audio Issues / PS5

Hello,

I would like to report a recurring issue I am experiencing in Battlefield 6 (Red Sec mode) and ask whether you are aware of it and if there is any planned fix.

In many matches, I notice very inconsistent damage registration. Using the same weapon, sometimes I eliminate opponents within a few shots, while in other situations I can empty almost an entire magazine into an enemy and they survive with minimal health. It feels as if some of the hits are not properly registered.

Additionally, I frequently experience situations where:

  • enemies seem to see me earlier than I can see them,
  • I receive damage or get eliminated after already moving behind cover or going prone,
  • overall gunfights feel inconsistent from match to match.

There is also a noticeable issue with audio perception. Opponents seem to react to my position much faster than I am able to hear their footsteps or movements, which puts me at a disadvantage.

I would like to emphasize that my setup should not be the cause:

  • wired fiber connection (approx. 5 ms latency),
  • download ~1500 Mbps / upload ~600 Mbps,
  • PS5 connected via Ethernet,
  • stable network environment (port forwarding / DMZ tested),
  • 120 Hz monitor,
  • controller connected via cable.
  • hedphones sony inzone h9

Based on both my experience and recent community discussions, this appears to be related to desync, hit registration issues, or server-side inconsistencies rather than local connection problems.

Could you please confirm:

  1. Are you aware of these issues (hit registration, desync, delayed damage, audio inconsistency)?
  2. Are they related to server tick rate or matchmaking/server quality?
  3. Is there a planned fix or update addressing these problems?
  4. Is there anything on the player side that could realistically improve the situation?

Additionally, I would like to ask:

Could this behavior be in any way related to anti-cheat mechanisms (e.g., temporary verification or testing of player input/devices)? I am using only standard, legitimate hardware, but the sudden drop in performance after good matches feels unusual and difficult to explain otherwise.

Thank you in advance for your response.

3 Replies

  • CHUBSZILLA's avatar
    CHUBSZILLA
    Rising Newcomer
    26 days ago

    Game is frustratingly unplayable for me. My matches are cursed with everything mentioned in this post. 

  • EDIT: The latest update from April 14th, 2026 improved hit registration and audio on PS5. There are still occasional cases of issues with tracking some players (perhaps related to their lag), and there’s still plenty to fix. But the game plays much better now, without the strong feeling that it’s cheating us. Unfortunately, as always, this state requires spending a lot of time on the practice range to fine-tune the controller settings (why are there so many confusing controller options — can’t this be optimized somehow?). Just don’t ruin this state.

  • A-R-E-K_86_POL's avatar
    A-R-E-K_86_POL
    New Novice
    15 days ago

    EDIT 2: However, it’s not all that great. After a few maybe a dozen good matches, the game starts matching me with players who seem almost impossible to hit. It may not be as bad as it was before the update, but it’s still a noticeable issue. It feels exactly like in COD SBMM kicks in and there’s nothing you can do about it. It shouldn’t be the case that the game punishes players with a good internet connection just because others have poor connections. There are still situations despite the audio being noticeably better where I only hear footsteps 2 maybe 3 steps before an enemy runs into me, although this might also be related to the opponent’s poor connection. As a Battlefield veteran, I also want to protest against changes that make the game more similar to COD. This style of gameplay is fundamentally different from what I expect from the Battlefield series. COD is more suited for YouTubers and players who use various kinds of exploits, and things like constant jumping combined with crouching and going prone while keeping the aim locked on my head only make it easier for them. I support adding aim sway or disruption when changing any stance, and the same should apply when jumping down from rooftops, etc. You have a solid foundation, but you’re still leaning too much toward COD style gameplay. You will never be as good as they are in that area, and you won’t attract their players to Battlefield but you may end up losing loyal Battlefield fans because of it.

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