Forum Discussion
sint-vaffel82 I don't think a motherboard upgrade is a solution, I have no problem at all with my motherboard, I run several different games, and even render softwares like fusion 360 that makes uses of 100% of my cpu cores. None of them are faulty
The comment from 9e6935d4069386f2 is really Clarifying, he changed the processor and the problem started to happen
I can also confirm that setting in user.cfg to half of cores (6 cores and 12 threads) appears to be the solution for this problem
- sint-vaffel823 months agoSeasoned Rookie
Limiting BF6 to half the cores or disabling one CCD is a valid workaround, and I’m glad the game is playable now.
However, this avoids cross-CCD load rather than fixing the underlying issue.BF6’s shader compilation is unusually aggressive and spreads many threads across both CCDs at once, which most other games don’t do. This creates a short but extreme burst of Infinity Fabric traffic and SoC load during startup.
On simpler B550 boards, SoC VRM headroom, load-line behavior, and IF signal margin can be insufficient for this specific pattern, while higher-end boards handle it without needing core limits or config workarounds.
So the workaround confirms the cause, but a motherboard upgrade would remove the need to limit cores and allow the CPU to run normally. :)