Forum Discussion
sint-vaffel82 I don't think a motherboard upgrade is a solution, I have no problem at all with my motherboard, I run several different games, and even render softwares like fusion 360 that makes uses of 100% of my cpu cores. None of them are faulty
The comment from 9e6935d4069386f2 is really Clarifying, he changed the processor and the problem started to happen
I can also confirm that setting in user.cfg to half of cores (6 cores and 12 threads) appears to be the solution for this problem
Limiting BF6 to half the cores or disabling one CCD is a valid workaround, and I’m glad the game is playable now.
However, this avoids cross-CCD load rather than fixing the underlying issue.
BF6’s shader compilation is unusually aggressive and spreads many threads across both CCDs at once, which most other games don’t do. This creates a short but extreme burst of Infinity Fabric traffic and SoC load during startup.
On simpler B550 boards, SoC VRM headroom, load-line behavior, and IF signal margin can be insufficient for this specific pattern, while higher-end boards handle it without needing core limits or config workarounds.
So the workaround confirms the cause, but a motherboard upgrade would remove the need to limit cores and allow the CPU to run normally. :)