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komandor_szyszka's avatar
komandor_szyszka
Seasoned Rookie
8 hours ago

DLAA 4.5 toggle causes graphical corruption

You added toggle to enable DLSS 4.5 but it STILL GENERATES THE SAME ARTIFACTS - textures are insanely aliased, and your renderer ruins temporal stability improvements from DLSS4.5
 SHADOWS ARE BROKEN, NOT TEXTURES

This is DLAA, according to you, Electronic Arts?

 

edit: game runs model M, so i manually switched to L - boiling is still VISIBLY present, it's a tad better than on M tho, however - https://imgur.com/a/gL32pI4 anisotropic who i didn't even know her

edit 2: it's screenspace effects. Modify PostProcess.ScreenSpaceRayTraceResolution from 0 to 1 and observe how aliasing appears (which idk if technically could still be called aliasing, as textures seem fine underneath, just shadows drawn on them are AWFUL)

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