komandor_szyszka
8 hours agoSeasoned Rookie
DLAA 4.5 toggle causes graphical corruption
You added toggle to enable DLSS 4.5 but it STILL GENERATES THE SAME ARTIFACTS - textures are insanely aliased, and your renderer ruins temporal stability improvements from DLSS4.5
SHADOWS ARE BROKEN, NOT TEXTURES
This is DLAA, according to you, Electronic Arts?
edit: game runs model M, so i manually switched to L - boiling is still VISIBLY present, it's a tad better than on M tho, however - https://imgur.com/a/gL32pI4 anisotropic who i didn't even know her
edit 2: it's screenspace effects. Modify PostProcess.ScreenSpaceRayTraceResolution from 0 to 1 and observe how aliasing appears (which idk if technically could still be called aliasing, as textures seem fine underneath, just shadows drawn on them are AWFUL)