LAG AGAIN? after an update? same path as 2042?
So you are telling me that besides current latency problems and trolls (reportting players do nothing) at least if you are not fixin obvious bugs and glitches (pp19 unlock) dont make the game unplayable same thing with bf42 the game was fine at certain pont and then stuttering for more than a fkng year and it was fixed during the last months, now you have latency issues, bad netcode since people kee dying after while being on cover and now latency problems with maps that are boring ( you just needed to remake old maps not create tha unbalance trash) fix the **bleep** latency problems so we can al least hace a "decent" match sometimes. what a deception. (its my current personal opinion but let be honest, players are tired of this **bleep**)Empty Lobbies
Anyone else having issues matchmaking, when cross-play is off, and not being to able to get into full lobbies. I play breakthrough and cannot find a full lobby. The closest I got was where half the lobby was full, but even that is rare. On REDSEC, I have yet to play a non cross play match, it just stays in matchmaking. Is there a work around for this?Horrendous lag/bugs
I'd like to start by saying I have been online gaming for 20 years and I'd say without a shadow of a doubt Battlefield 6 has the worst optimisation of ANY game I have encountered in my life. It seems that whenever you release an update that is supposed to fix a bug you manage to create even more instead. If it is isn't the white blinding light you receive on Redsec it's the horrendous lag I have been receiving since the most recent update yesterday. I'm constantly stuck on connecting to server, I'm unable to change my class on lobby for Redsec, horrendous rendering of assets as we land and the list goes on and on. You are the only Devs that I know that seem to make the game worse with every update so bravo for that. You guys should be embarrassed!Dying in literal 1ms
So I have the jump on someone and shoot them all headshots they spin and shot my once and I die I have series x brand new I am wired to router with 1 gbs net I keep the graghs up no packet loss ping stays a steady 34 most of the time but the PC players I do this too just kill me with one shot anyways I need to know what's going on and how to fix this I've spent over 500 dollars on this game in guns skins Internet upgrades and everything I can do to have a beat connection just for this to happen every single game it wasn't like this before season 3 but now my kid has dropped a lot I stay mad cause I feel like I got cheated by the player or by the game I'm doing everything right I'm accurate I'm getting the headshot hit markers at min chest high hit markers and before the last bullet connects I drop no damage taken just drop my question is if I'm not gonna be giving a chance for fair play after being level 522 and spent over 500 dollars what do I have to play with PCs they want no cross play with console if I turn cross play off I can't play with my friends or I have to play with bots that will laser shot you with one shot from across the map thru smoke why is this getting worse instead of betterPC freezing after 10 minutes of playing since 4/16
Yesterday all was fine and I could play BF6 without any issue. Since today, it doesn't matter what I configure, after about 10min off playing freeze. Only hard reset of the PC let it start again. Here the crash dump attached. Chat GPT said its an issue from the Battlefield update today. ExceptionCode: c0000005 (Access violation) Attempt to write to address 0000000000000024 rax=0000000000000000 inc dword ptr [rax+24h] Anyone else got this issue?52KViews72likes1199CommentsTragic optimization after update with Bazaar
Hi, my game start runs perfectly after update with Railroad to Golmud. And after Grand Bazaar update my fps are very low... And my game after MONTHS start again crashing without error... When Battlefield Studios fix this?! MY PC: RTX 3060 12GB i5-10600 ASRock H410M-HVS 16GB RAM Windows 11 x64 POWER SUPPLY UNIT - 650W I sending DXDiag:Redsec lobbies not filling up
Matchmaking finds a game, and more often than not it fills up to half, then people start quitting. At some point the server stops finding players. If you stay in the lobby, everybody eventually quits and you are left alone. Entered 6 lobbies with my buddy tonight. They never filled up. We guit the game. Great game night. There has to be feedback on what the hell the server is doing. Or maybe just make players enter the lobby when there are enough players??? Playing on PS5 with crossplay off. And no I will not ever be enabling crossplay as long as its not input type restricted.667Views0likes1CommentLet’s stop pretending this is just “netcode issues.”
I honestly don’t understand what kind of “fairness” philosophy you’re trying to achieve here. Right now, Battlefield 6 doesn’t reward skill, positioning, or reaction time — it rewards whoever has worse latency. I’m on a stable low ping connection, I shoot first, land shots, take cover — and still die behind walls or get deleted in a single frame. Meanwhile, the other player seems to exist in a completely different timeline where none of that matters. This isn’t “lag compensation.” This is overcompensation to the point where the server is literally rewriting reality in favor of higher latency players. Gunfights don’t feel competitive — they feel pre-decided by the server before they even happen. If your system makes a 20ms player feel disadvantaged compared to a 100ms player, then something is fundamentally broken at the design level, not just “in need of tweaking.” At this point, it’s hard to tell whether I lost a fight because I made a mistake — or because the server decided I should lose. And that’s the fastest way to kill any FPS game. Let’s stop pretending this is just “netcode issues.” This is a design failure. You’ve built a system where: Shooting first doesn’t matter Taking cover doesn’t matter Having a better connection doesn’t matter So what exactly does matter? Because right now, gunfights feel random, inconsistent, and completely disconnected from player input. It honestly feels like I’m not fighting other players — I’m fighting your server reconciliation algorithm. If this is intentional, it’s a terrible direction. If it’s not intentional, then it’s even worse — because it means you don’t fully understand how broken it currently feels. Either way, this isn’t just frustrating — it’s unacceptable for a modern AAA FPS. I’m going to be very direct, because this needs to be said clearly: The current netcode and lag compensation in Battlefield 6 are not just “imperfect” — they are actively undermining the integrity of the game. You’ve created a system where having a better connection is a disadvantage. Let that sink in. In a competitive FPS, a player with lower latency should have more accurate feedback from the server, not less. Instead, what we have right now is the exact opposite: Low ping players die behind cover Shots don’t register consistently Enemies with higher latency appear to “win” trades they should lose This isn’t just a bad experience — it’s a fundamental contradiction of how multiplayer shooters are supposed to work. At this point, the biggest problem isn’t even the bugs themselves — it’s the lack of confidence players have in the outcome of every gunfight. When players start questioning whether the game is deciding fights for them, you’re no longer dealing with balance issues — you’re dealing with a trust issue. And trust, once lost, is extremely difficult to recover. Right now, Battlefield 6 doesn’t feel like a skill-based shooter. It feels like a network experiment that hasn’t been tuned for real-world conditions. This needs to be acknowledged properly, not brushed off as minor inconsistencies. Because from a player perspective, this is one of the most damaging issues the game currently has.Solved815Views17likes19Comments