**EA ID / Steam ID:** r0ckstar87
**OS Version:** Windows 11 (Build 26100.1)
**GPU:** AMD Radeon RX 7900 XTX
**GPU Driver:** Tested on both 26.2.2 (25.30.27.02) and 26.3.1 (25.30.33.01) — crash reproduces on both
**Date/Time the issue occurred:** Multiple sessions: Mar 11 21:58, Mar 11 22:27, Mar 20 22:12, Mar 20 23:12
**Brief summary of your bug:** Reproducible DXGI_ERROR_DEVICE_HUNG crash occurring across multiple sessions, driver versions, and game versions. I have captured four crash dumps which all share an identical failure hash ({577a89c1-cd47-d3d4-2233-26f4a7549d0f}), indicating a deterministic bug in the Frostbite DX12 render pipeline rather than an environmental or hardware issue. GPU telemetry logs (GPU-Z, 1-second resolution) confirm the card is healthy at the time of each crash — one crash occurred at only 52°C hotspot, 66°C memory, and 122W power draw (~25% of TDP).
**Type of issue:** Crash to desktop with DirectX error dialog
**Mode where it occurred & Map:** Multiplayer — occurs across multiple maps
**Any other errors:** DirectX error dialog on every crash:
"DirectX function 'm_submitFencePlat->GetCompletedValue()' failed with DXGI_ERROR_DEVICE_REMOVED. DeviceRemovedReason: DXGI_ERROR_DEVICE_HUNG ('The GPU will not respond to more commands')."
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**Additional technical detail for the dev team:**
All four minidumps produce an identical call stack terminating in Frostbite's DX12 submission thread:
• Exception code: 0x887a0005 (DXGI_ERROR_DEVICE_HUNG)
• Failure bucket: XAML_887a0005_bf6.exe!Unknown
• Failure hash: {577a89c1-cd47-d3d4-2233-26f4a7549d0f} — identical across all crashes
• Faulting module: Engine_Render_Core2_PlatformPcDx12_retail
• Key stack frames: bf6!ffxFsr2ResourceIsNull → rc2DeviceInit → rc2GetSystemServiceProvider
Note: FSR/upscaling was disabled for all sessions. The ffxFsr2ResourceIsNull symbol appearing in the call stack with FSR off may point to an unguarded FSR 2 code path executing regardless of the in-game setting.
**Confirmed NOT causal:**
• GPU temperature (crashes at 38°C GPU / 52°C hotspot)
• GPU load (crashes at 45% load, 63W)
• Fan speed / thermal throttling
• FSR / upscaling (disabled)
• Driver version (reproduces on 26.2.2 and 26.3.1)
• Game version (reproduces on 1.0.409.59773 and 1.0.414.19397)
**Partial workaround:** Enabling V-Sync reduced crash frequency in one session but did not eliminate the issue.
I have three .mdmp files and full GPU-Z sensor logs for all four sessions available if useful for the team.