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Adrock318's avatar
Adrock318
Seasoned Traveler
21 days ago

Battlefield 6 Netcode, Lag Compensation, and Unfair Gunfights

I’m writing to provide feedback on Battlefield 6’s netcode and hit registration, which currently make gunfights feel inconsistent and unfair, especially for players with strong connections.

I play on a wired fiber gigabit connection with consistently sub-20 ms ping, yet in most matches I experience frequent deaths behind cover, delayed damage, and what feels like “super bullets,” where multiple shots are applied in a single frame. At the same time, it often takes an unusually high number of hits for me to secure a kill, even in situations where I clearly shoot first.

This strongly suggests that lag compensation and server reconciliation are favoring higher-latency players. While I understand the need to accommodate a wide range of connections, the current implementation appears to punish low-latency, stable players by prioritizing historical rewinds over the server’s current state. The result is gunfights that feel server-decided rather than skill-decided.

I have no issue losing when I’m outplayed or outgunned. That’s part of any multiplayer game. The frustration comes from situations that are completely outside the player’s control and feel inconsistent from fight to fight. When outcomes no longer feel deterministic, it discourages continued play, regardless of connection quality or experience level.

I believe this could be improved by limiting lag compensation rewinds, increasing server update consistency in infantry engagements, and better grouping players by latency bands. Battlefield’s scale is impressive, but gunfights must feel fair and responsive for players to stay invested.

I want to enjoy Battlefield 6 and continue playing, but until these issues are addressed, it’s difficult to stay engaged. I hope the team will prioritize netcode improvements so that gunfights feel consistent and skill-based for everyone.

10 Replies

  • LaShD79's avatar
    LaShD79
    Rising Rookie
    21 days ago

    Latest update has broken my game, hit reg is all over the place shot at someone from less than 10mtrs away and got no hit markers at all, constantly killed in two or three shots my K/D is constantly going down even when I normally finish with two to three times as many kills to deaths and on top of that the eu servers are constantly filled with vpn cheaters with high ping and latency 

  • i totally agree, hit registration is horrible usually after the patch. 

    It feels like we are playing 10 hz servers.  Tank can run over you and you dont hear it. Footsteps are broken. 

    This is fps game and gunplay is broken. Why you spend time for stupid cosmetics then? Nobody asked them. 

     

  • I had to use a netduma router to force a certain server in my region. Otherwise the issues are rampant and games unplayable. 

  • Split62's avatar
    Split62
    Rising Rookie
    20 days ago

    There should never be a situation where you engage an enemy from behind, start shooting, and they are still able to turn around and kill you. Not even with the worst weapon in the game. Unfortunately, this happens far too often. 

  • i have a clue that this discussion is not gonna lead anywhere. They have our money and dont care. 

     

    Nobody is gonna come back on these topics.

     

  • i tried to play this night: 3 / 3 of lobbies showed broken hitregs, no footsteps. 

    Other players killed with one shot. 

    Wow, i wish there was another game to play. I am sorry to say, but it seems BF6 is not gonna live long.

  • dark_black696's avatar
    dark_black696
    Rising Ace
    20 days ago

    they prefer only to post good news on social media..but they do not care about anything ont heir own forum. Their communications skills are zero.They just act liek any other average big company.

  • In some instances, you are the one completely melting people in 1 bullet. In others, you are on the receiving end. There is no in between. There are no "fair" gunfights; only who is the pre-determined players to have the advantage. I leave each and every single game in which I am getting 1 hit killed by a P18 whilst their back is turned, after unloading 15 "ghost" rounds into their head. Takes away from the experience of the game. Not sure what exactly the issue is (I presume a combination of a few connection problems, like you mentioned). This is coming from someone who averages 10-15 ping and have definitely noticed higher pings killing me in seemingly an instant. I usually have a better chance against someone also with lower ping in these instances but they still have the pre-determined advantage.

  • Hitokiri86's avatar
    Hitokiri86
    Rising Newcomer
    8 days ago

    simelar issue for the last few weeks. unloading bullets in to the back only for them to turn and i die instantly or after a sec. sometimes even dieying without hearing any shots. or that your character shoes 2 hits, you die and see in the loog that they have penetrated you with many bulllets allat once.   it started great after the sound patch bad last 2 weeks or so are horrible

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