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- Pure_Ping_Issue3 days agoRising Adventurer
hey so I'm a game dev i have crash logs not to different from this so this is what I've gotten it to be but every company does stuff differently so this could be wrong but what I think it is so there is how this happend below and how to fix it now
1. disable any overlays GeForce Experience, Discord, RivaTuner/MSI Afterburner etc2.recomplie the shaders by deleting the old ones go file explorer document battlefield 6 and delete cache and crashdump folders
3. go on whatever you have the game installed on steam ea etc and just press verify files see if that fixes it
now for all the tech stuff if you want to know what caused it (like i said every company does there crash logs differently so this might be wrong infomatio)
what it looks like is your bf6.exe tried to jump to the memory address 0x000000007f17e300 which didn't work so it ran IP_ON_HEAP which made windows freak out and run ExceptionCode: c0000005 (Access violation) which is basically when windows thinks a application shouldn't be taking memory when its trying to which obviously stopped bf6.exe from accessing memory causing Parameter[0]: 0000000000000008 which Indicates an execution fault due to no memory as windows blocked it then there was this error Parameter[1]: 000000007f17e300 which is when the CPU can't access the memory to use for the .exe now this was all apart of the main problem which is Failure.ProblemClass.Primary: SOFTWARE_NX_FAULT
FAILURE_BUCKET_ID: SOFTWARE_NX_FAULT_INVALID_POINTER_EXECUTE_AVRF_bf6.exe!Unknown
to break it down SOFTWARE_NX_FAULT the nx means "no-execute" which is a Windows DEP security feature in which the engine jumped into non-code memory which is your main problem is the software failed to execute due to a windows DEP memory security feature so there are 3 possible things that could affect this hooking conflict in which your overlay hooked onto the .exe using up to much memory making the excution of the anticheat unsucessful or you shaders are just corrupt in which loading in it tried to get a shader and think of it like a hole in which the memory gets sucked into it making bf6 pull to much memory then it needs or a unstable ram memory corruption during runtime corrupting a 64 bit jump address in the ram before exceutionEA if you need a new employee im here