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93_keV_1993's avatar
93_keV_1993
New Rookie
6 days ago

High Ping Players

Why is the matchmaking so broken? Why are on EU Servers so much high Ping Players? Nearly every match. Why is there no Pinglimit at 70 oder 80? The colours change at a Ping after round about 90 to yellow and after round about 110 to red, so why didn´t the players get kicked and new players with normal ping get in? I can´t understand it. High Ping players have an advantage, we can´t hit them right but they can hit us. Or is having BF6 not much players? There are just now 31k Players only on steam on 29.10.2026 15:40, the screenshot is from near 15:20, crossplay is on. So why? :(

 

4 Replies

  • dOnQuIj0t3's avatar
    dOnQuIj0t3
    Seasoned Newcomer
    4 days ago

    Fix your connection and dont make your problem to other peoples problem. 

  • You guys keep going on about the "high-latency advantage"—have you ever actually experienced it yourself? Half the bullets from a single magazine get swallowed by the server, and the damage from several hits gets applied all at once. Without lag compensation, it's basically impossible to hit moving targets effectively. If you think it's an advantage, why don't you go play on high-latency servers?

  • Ppl are exploiting ping and it has gotten worse. Especially ppl with low ping are **bleep**. Im insta death all the time. Seems like it also depends on when you play. I dont care if EA wants this then i just quit playing. 

    when  i play a couple of matches and this insta death ping issue is both matches i just go play something else or go watch Netflix. Nothing you can do about it if the defs dont care. They make 100s of millions and fixing this is to expensive for them. Imagine spending 0.5% on what you made on this game. You would still be rich. 

  • dOnQuIj0t3's avatar
    dOnQuIj0t3
    Seasoned Newcomer
    5 days ago

    I fully agree with this.

    @EA @DICE — Could we finally get an official statement on this issue?

    High-ping players on EU servers have been a recurring concern for a long time, and the community deserves some transparency.

    How does the netcode handle these massive latency differences? Why are there no stricter ping limits or regional matchmaking restrictions? And what measures are being taken to ensure fair hit registration for everyone?

    We are not asking for miracles. We are asking for answers, transparency, and fair gameplay.

    Please stop ignoring this issue and address it publicly.

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