Mortar Animation
Not a big deal but the round doesn't show when dropping into the tube.
Also, ANOTHER mortar change? Really?!
No using interseptor with it?
50 HEALTH?! How can you justify a lower health just cause you're using a mortar? Why not lower health for snipers also?
No interceptor and barely any health is total BS. So now we have to "shoot and skoot" this gives NO F******* ABILITY TO EVEN ZERO THE **bleep** THING! You might as well just remove the **bleep** gadget all together cause its being made into something completely useless! I already have enough trouble playing with one **bleep** arm and it seems every update is constantly pushing me even closer to not being able to play it, it already takes me forever to get into position in the first place.
#1 will we atleast finally be able to pick it back up and move it (actually "portable")? Or do we have to destroy it ourselves and wait 30 seconds for it to be available again?
#2 will it at least have stronger rounds? Its stupid to see soldiers take a direct hit from it and keep running.
#3 if its going to be stupidly easier to kill the person using it, will it at least be more accurate? Cause right now you're lucky to even land a round within 100 feet of where you're aiming. Stupid that you're making it easier to kill the one using it, but making it even harder to get snipers with it
Best solution for the mortar is to make it similar to the mortar in battlefield 4, (not the firing with a tablet part) very accurate if fired slowly/very inaccurate if rapid fire, the slower regeneration of rounds after firing the 3 or 4 rounds prevents the spamming of the objective but makes it effective against camping snipers. That would make more sense because it makes the mortar strategic but not heavy saturation/spamming. With the way you're changing it now it's going to be nearly impossible to hit anything with it cause if we aim dead center of an objective the first 5 or 6 rounds land OUTSIDE of the objective. And I've said before that this also makes the smoke rounds completely useless because its impossible to zero in the smoke because of how many rounds it takes to zero in.
I'm good with these changes if we are at least able to pick up the PORTABLE mortar after firing a few rounds to reposition it without having to wait for a new one. But no interceptors AND decreasing the soldiers health by 150 is just nonsense cause its making the user a very easy one hit kill but the user has basically no chance to even zero in on a single target.
Either remove the gadget completely or give it the battlefield 4 mortar style of accuracy/fire rate/hit damage so it at least serves a valid purpose.
Making drastic changes doesn't serve the players well, you should try changes one at a time instead of several and find the right balance. You could first remove the ability to use interceptors with the mortar and see how the game play changes, then in another update try the lower health. Or reversed cause right now for some reason the interceptors barely work and we still take damage. Also will this remove the taking explosive damage perk?