z11Bz
14 days agoRising Scout
Mortars
Why plan on making them even more inaccurate when they already have trouble hitting with 100 feet of where you're aiming? This already makes the smoke rounds completely useless because they go no whe...
The mortar is most effective when used in coordination with your squad, whether that’s through suppressing fire or working alongside Recon players to designate targets.
How? It's already so inaccurate that it takes maybe 5 rounds to zero it in to get even close to what you're intending to hit. Meaning what good does a sniper designating targets do when after the update the odds of hitting the target will be much worse than it is now? And on top of that its going to very limited ammo? Meaning not being able to zero in on a target at all? Its already extremely inaccurate, the mortar rounds are extremely weak where even a direct hit doesn't get a kill. It comes off more like its being changed because people that prefer to camp and snipe aren't able to camp and snipe for the full round cause eventually a lucky mortar hit will get them. Or more about getting people to just not use it. After the update it will literally have not one thing in common with a real mortar. Normally I wouldn't care about game changes but after losing my left arm in iraq the last shooter game I've been able to play was battlefield 4 cause I can mortar with just my right arm. Meaning now in battlefield 6 I will not be able to play at all because the change is going to make it so I can't contribute to a team in any way. Bf4 the mortar was way more accurate and could even operate it from across the map, but they never changed the mortar in that game so I don't understand the reasoning for changing it in a game where players can run faster and get out of the way before it lands, and mortars in real life are not used for "shoot n shoot", hell were not even able to pick it back up after deploying it in bf6🤷♂️
Thanks for the additional feedback. I noted it down. Finding the right balance between realism and gameplay has always been a challenge.
On the point you raised, it can come across as if the change is mainly there because players who prefer to camp and snipe are no longer able to do so for a full round. At the same time, coordinated mortar squads in Breakthrough can create more suppressing fire. That kind of overlapping explosive pressure can make it very difficult for the other team to push onto an objective. It is also worth noting that Battlefield 4's maps were generally larger than those we see in 6, which may be part of the difference in how this plays out.
The team will keep a close eye on this in Season 3 as well and continue making improvements where needed.