z11Bz
13 days agoRising Scout
Mortars
Why plan on making them even more inaccurate when they already have trouble hitting with 100 feet of where you're aiming? This already makes the smoke rounds completely useless because they go no whe...
Hi, thanks for the feedback. The team has also provided some explanation around this in one of our community updates.
We are continuing to see discussions around the role of the mortar, and we want to reinforce its identity as a teamplay-focused tool. The mortar is most effective when used in coordination with your squad, whether that’s through suppressing fire or working alongside Recon players to designate targets.
Following our latest update with Hunter/ Prey, we made an adjustment to how mortars are resupplied from crates, increasing the resupply time from 10 seconds to 30 seconds to address feedback around frequency of use.
With the launch of Season 3, we’re introducing further adjustments that reinforce this role:
- Mortar no longer regenerates ammo while an active instance is deployed
- Accuracy decreases at longer ranges, discouraging long-distance camping
These changes are designed to encourage more active and coordinated gameplay. We will continue to monitor gameplay data and your feedback as these changes roll out, and we already have additional updates planned that build on this direction, with the goal of reinforcing a more mobile, “shoot and scoot” playstyle rather than encouraging static, long-duration use from a single position.
Ok so my only question is since its a MOBILE mortar, and its intention now is "shoot and scoot" playstyle then why cant we pick it back up (mobile) and shoot n scoot with it? Its kinda stupid that we start off carrying it but once its down its down. That's not very mobile