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PD: I have tried everything, user.cfg file, updating BIOS, reinstalling the game, reinstalling drivers, REINSTALLING WINDOWS, FORMATING MY WHOLE PC... You guys can imagine how pissed off I am. Despite everything, I love the game
I have a 4090 with a 5900X and have the same issues. Tried all the fixes as well. GPU runs 240 no problem but CPU tops out at 70-80 fps but usually drops to 30-40 in heavy action. Community maps it runs fine though. I really can't even look forward to playing the game with how it performs. Hope they can fix it in this upcoming update.
- Presocratic29 days agoSeasoned Novice
Jesus Christ man. I can't imagine having a whole 4090 and running into this kind of issues, I would be punching walls. Sadly I haven't even seen them address that they are aware of this problem and that is scary
- OskooI_00728 days agoLegend
LovesToSplooge08 I'm willing to help solve the issue. Please post a screenshot with the CPU and GPU performance graph onscreen. Type this command into the BF6 command console.
PerfOverlay.DrawGraph 1
Also download HWiNFO and post a screenshot of 'System Summery' please.
- PandaMcBoomBoom28 days agoSeasoned Novice
OskooI_007
Not trying to be rude or anything or question your method of assistance. But how does that help/fix anything?
What I mean is, if people are able to play perfectly fine on community servers (like I do) with stable gameplay. But they can't play official servers because it freeze frames constantly (see the attachment in my post, you'll see what I mean), how could that be a hardware issue?
Like I know that my processor is not the best one out there. But it just doesn't make sense to me that I can play the story perfectly fine, play on community servers perfectly fine, but the second I join an official server I'm playing a shutter shot version of the game. Makes zero sense to me- OskooI_00728 days agoLegend
PandaMcBoomBoom I'm happy to explain why Community servers need a framerate of 30fps and Official servers need a framerate of 60fps.
The quick explanation is Community servers have a network tickrate of 30Hz and Official servers have a network tickrate of 60Hz.
If your framerate drops below the tickrate of the server, then time nudge (TN) will spike.
Here's a more detailed explanation of what time nudge (TN) is.
High TN/slowmo/skating inconsistency issue on official servers | EA Forums - 12740587
- LovesToSplooge0816 days agoNew Novice
Appreciate the offer. I was able to fix everything but adding another 16gb of ram. Solved all my CPU related issues.
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