Forum Discussion
!MOUSE POLLING RATE ISSUE!
"Clear" pictures I just did for any modo or dev looking at that thread :
Image 5011 is when BF2042 is active(same results with desktop apps) : it shows slowest polls of 2ms max(left vertical time) which is 500hz of mouse polling rate in the worst case scenario. Enough as long as you are not playing over 500fps.
On the other hand on image 5010 when BF6 is simply running in the background (not even playing) my WHOLE system is stuck at 125hz polling rate (slowest polls are 9ms or 111hz) no matter the hundred of settings combinations Ive tried to prevent the Frostbite engine from forcing that, it just won't work and polling rate will remain at 125hz until I close BF6.
conclusion: Polling rate issue with mouse confirmed and triggered by BF6 itself.
- TryAgainSweaty5 months agoRising Adventurer
You have got to be kidding me... This game...😔
- TryAgainSweaty5 months agoRising Adventurer
Your conclusion is correct. I just matched my FPS to be 125. Guess what. SAME as controller, buttery smooth.
Something is 100% wrong with how this game handles polling and needs to be investigated.
Hi! EA_Leeuw
My apologies for the added pings but this seems extremely relevant.
Capping the FPS with a perfect 125 results in buttery smooth input for some reason on MNK as well.
The above post I am replying to (Okinouko) is referencing the fact that Battlefield 6 forces a system wide polling rate of 125 on the HID of the mouse. Matching the framerate with the polling rate makes the stutters completely disappear and it's absolutely smooth.
I believe the team will want this (very crucial) information, as it should not be a very large fix effort after this.- Jyoosi5 months agoSeasoned Vanguard
Sorry but the issue persists with the 125fps cap.
Tried every cap known to man and the judder/stutter is still there.
If the game is interpreting all mouse input as 125hz then that is the core issue.
Capping to 125fps in game does not magically fix it as polling:monitor hz are not linear. 125hz polling at 125fps does not magically make everything 1:1 and smooth.
500hz polling on your mouse is smooth up until you hit the 200hz mark on monitors, then you see the judder/stutter again. Anyone playing 300hz needs 1000hz minimum. If you go to a 500hz monitor, you're gonna need 2000hz polling to keep things smooth.
Case in point, if you cap your mouse to 125hz and use it on the desktop on a 60hz monitor, you can still see crazy stutter. Mouse smoothing is supposed to help with these issues in games at the cost of responsiveness, but in BF6 this is also completely broken and makes things worse.
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What we really need, is a response from the devs on this. Far too much snake oil being sold in this thread and it's risking derailing the entire thing. I get that people are desperate for this to work as it should and everyone is trying to find a solution, but it's ultimately an issue with the game engine itself.
Okinouko has some very useful info posted, which should hopefully help the devs isolate this. If the game is capping mouse input to 125hz then there is literally nothing we can do to alleviate this issue until the devs fix it.
- TryAgainSweaty5 months agoRising Adventurer
This. Such inconsistent and bad mouse input must not persist. It desperately requires a fix.
- bosssman905 months agoNew Traveler
O man... 125 fps is the spot (thank you for the finding) - EA DICE fix this please...
- Vekz905 months agoSeasoned Rookie
The odd thing is, if i have 1k polling rate and 125fps cap its much smoother (unless the fps deviates which happens alot ingame so its a mix of smooth and stutter) but if i set 125fps cap and also 125hz polling rate its actually worse, stutter at certain intervals is terrible
- Jyoosi5 months agoSeasoned Vanguard
Again, different issue. If it's smoother with the 125fps cap, that means you're seeing less fluctuations and a more stable framerate. This in turn increases perceived smoothness. This is a hardware issue on your end, not the mouse polling issues experienced here.
Setting your mouse polling 125hz is just awful in general for anything other than light web browsing. I don't understand why so many people are surprised by this.
- Vekz905 months agoSeasoned Rookie
If it was on my end, 110 wouldnt be worse for example, or 115, 120, 130, 140 etc. Others are having success with the 125fps cap so maybe your issue is on your end? This also happens in the firing range, where fps is constant, so no its not about fluctuations or a more stable framerate. Frametimes are exactly the same at all those fps as well that i mentioned above.
I was surprised because i thought matching the 125fps cap to polling rate may help, but sadly it didnt.