Tank Projectile droop
I served in the US Army on active duty for 8 years on tanks. I drove the M1A1 Abrams, loaded it, gunned it and commanded it. I know all there is to know about it and many other tracked vehicles. While playing battlefield 6, I have noticed many awesome subtle differences between tanks and infantry fighting vehicles just like there are in real life, which is really cool. Like hearing that jet engine of the m1a1 as opposed to the diesel engine of the Leo. One thing that is not very realistic however, is that from just about a football field away, my tank rounds droop after being fired. The armored is a little, but the heat rounds have a horrible droop...a tank can fire any of its multiple rounds, excluding the canister round, 2 to 4 miles with awesome accuracy. There shouldn't be any noticeable droop. Especially not as close as the distance on conquest in firestorm map from objective E to D. That's ridiculous...