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Hottea777's avatar
Hottea777
New Rookie
12 hours ago

Unreasonable VRAM usage

Before the Season 2 update, the low texture setting would use about 4,100MB to 5,000MB of VRAM. When I switched to the high texture setting, VRAM usage would often stay similar to the low setting while providing a significant boost in texture clarity. With low textures, my frame rate in the practice range was 230-250 FPS (with 2x frame generation + DLSS Quality), with a base frame rate stable around 120 FPS. High textures gave me 220-240 FPS. If the game warned about VRAM overflow, toggling between low and high settings would usually fix it, allowing me to play with clear textures and smooth performance.

But after the season update, even the low texture setting now consumes 5,600MB of VRAM, and high textures require 6,534MB. The game now constantly warns about VRAM overflow, and my FPS has dropped to 200-210 (with a base frame rate around 100). What I don't understand is that the low texture quality is noticeably worse than the high setting—the texture details are incredibly poor. I'm using an RTX 4060 laptop GPU with 8GB VRAM, an R9-7945HX processor, and 16GB of dual-channel RAM. 【My background is very clean—only Steam is running.】 I can only get the same FPS I had before the update by using low textures now. This doesn't make sense—it shouldn't be using this much VRAM.

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